92a6e8302e
Ouch left/right face expressions added.
2025-06-03 10:45:42 +02:00
e0d10f44e1
Very aggressive PNG optimization pass.
2025-06-03 10:31:07 +02:00
fb835a478f
README update, a couple other things, and more partial progress on the Visual Thinker migration.
2025-04-28 10:08:05 +02:00
5ac55058b4
Remove entirely unnecessary texture and shader.
2025-04-04 20:51:37 +02:00
f89393ca81
Unconditional blood replacement, new blood decals, corpse blood pools.
...
TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
2fe8e0f947
Little bit of maintenance:
...
* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
* Ensure there are TWO canvas textures available for the Plasma Blaster screen
* Fix some typos in material shader definitions for Demo-chan's face (oops)
2025-02-20 13:45:37 +01:00
722121e21a
I want to fucking die.
2025-02-13 11:00:19 +01:00
793be87179
Re-save all model sources so Blender doesn't take ages to load them.
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(This issue is fixed in Blender 4.3, but I'm still on 4.2.3 so yeah...)
2024-11-17 16:24:53 +01:00
1fb4c27383
Tiny Nashgore compat fix.
2024-04-18 20:02:26 +02:00
c757acf7aa
Generic gib models (for now).
2024-04-10 12:40:45 +02:00
9a252b72fe
Use MD3 for WarpBeam models. The IQM ones still caused glitching.
2024-01-03 20:27:52 +01:00
34b2cb9e01
Another oxipng pass because why not.
2023-12-27 13:29:01 +01:00
b72bd2dde1
Re-render all README.md images.
2023-11-18 20:55:46 +01:00
2d91274e1f
Various graphical adjustments.
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+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
5bb9006659
Touched up sprites, muzzle flashes, etc. for Rafan-Kos.
2023-11-06 23:37:54 +01:00
61e2dfc906
Nokron is magenta, not red.
2023-10-13 23:48:11 +02:00
fd655bf440
More thorough oxipng pass.
2023-10-13 13:30:24 +02:00
bbad4d53d3
Two more MiniHUD colors + oxipng pass.
2023-10-13 13:28:59 +02:00
e0268b4b4e
Tweak materials of Demolitionist IK model.
2023-07-01 14:30:57 +02:00
a947f048a3
Small visual tweaks to Mortal Rifle canvas.
2023-07-01 14:30:50 +02:00
c2c580852f
Fix incorrect orientation of pride flag.
2023-06-01 09:07:43 +02:00
25fb69bd5f
Update pride flag design.
2023-06-01 09:01:47 +02:00
36ca00b2b3
Stuff I missed.
2023-03-18 22:22:16 +01:00
2c4c844b9f
Clear garbage pixels in various textures to save space.
2023-03-06 17:06:40 +01:00
f462c47449
IQM migration fully completed.
2023-02-28 17:25:20 +01:00
033bd2f824
Player and base weapons converted to IQM. Gestures are next.
2023-02-28 00:01:03 +01:00
859f88f86c
Migrate DLC1 first person models to IQM.
2023-02-28 00:00:43 +01:00
0e489e1734
Fix breakage of achievement stats tab text.
2023-01-27 22:53:19 +01:00
cdeba46026
Tiny Sparkster Rifle model progress.
2022-12-26 13:44:42 +01:00
6d4c0cc217
Add second shine mask to Blast Suit.
2022-12-21 18:20:16 +01:00
3491b845d2
PNG optimization pass with oxipng -omax.
2022-12-17 11:03:00 +01:00
4ad2e4c7ba
Replace 8-unit shell pickup with a 6-unit one.
...
Some other tweaks to ammo as well.
2022-12-13 19:16:41 +01:00
bf8bf86143
Adjust normals for IK Demolitionist model.
2022-12-13 11:10:34 +01:00
cf227e3a77
More "attention to detail" in weapon pickup models.
2022-11-30 20:22:29 +01:00
84bbd31d62
Ammo and projectile models converted to IQM.
2022-11-29 00:20:55 +01:00
3373a53a21
Convert all weapon pickups to IQM.
2022-11-28 22:11:11 +01:00
0b84bbb4d4
A couple things missed.
2022-11-28 17:11:57 +01:00
61d5042a72
I think that's all envmaps covered.
2022-11-28 17:06:12 +01:00
537ae7b265
The environment mapping madness continues.
2022-11-28 13:51:17 +01:00
0c77431eed
Use two-layer envmaps on Mortal Rifle and Lämp.
2022-11-28 01:17:34 +01:00
c77eaea56d
More compatible nashgore footprints (load order agnostic).
2022-11-26 21:18:08 +01:00
43c66f0504
Add environment mapping to blast suit and war armor.
2022-11-26 12:09:38 +01:00
4ad26239d4
Remove first person key gestures.
2022-11-26 03:42:35 +01:00
428e0b2502
Trim models accidentally exported with 250 frames.
2022-11-26 03:28:40 +01:00
86155ed622
The conversion of base items is complete.
2022-11-26 03:04:30 +01:00
e8420c74c4
More model conversions.
2022-11-25 23:39:29 +01:00
8c2772b823
Converted some models to IQM (more later).
2022-11-25 20:55:26 +01:00
b9698e1aaa
Experimental Unreal-style view bob.
2022-11-24 12:49:11 +01:00
53cebf1f75
Make YBeam model actually 1 unit tall, to avoid confusion.
2022-11-22 13:40:08 +01:00
706a3488d1
Adjust ammo amounts again. Remove 12/16 shell pickups.
2022-11-16 22:35:32 +01:00