As of this commit, do not consider the experience when playing that new
expansion to be complete. I've only partially written some of the mission texts
and rudimentarily enhanced some boss fights.
Currently there is one major limitation in that the intermission texts cannot
be replaced, as they're hardcoded inside the UMAPINFO. I don't know if I can
work around that.
* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
* Ensure there are TWO canvas textures available for the Plasma Blaster screen
* Fix some typos in material shader definitions for Demo-chan's face (oops)
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
Remove 2x speed mult from hardest skill(s) (causes glitches).
Allow moths to still attack while following the lamp.
(Still do not know what causes moths to print "asin domain error" to terminal).
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.
Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.
A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".
These changes will also be later applied to the side mods as well.
Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.
Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
Various menus have been tweaked to account for the bigfont removal.
Removal of flat and inverse shaded font variants.
Re-added pk3 creation and defaulted to it for new pushes.
Prevent mp items from spawning on skills 5 and 6.
Disable store on skills 5 and 6.
Fix Shotgunners dropping Wallbusters in Doom 1.
Fix episode/skill menus being compacted when they have more than 5 text items.
Tweak message boxes.