d3ce281abb
Eviternity 2 changed some monsters.
2024-09-30 21:24:34 +02:00
816d9b6b25
Eviternity 2 final release, update map checksums.
2024-09-30 20:47:23 +02:00
2ee5700130
Weh...
2024-09-17 09:58:32 +02:00
f62cbb51bd
Main Handler: Missed a couple checksums to update here.
2024-09-07 13:07:27 +02:00
6bb21a015a
Level Postprocessor: Update Eviternity II map checksums to RC6.
2024-09-07 12:59:26 +02:00
cf70d61873
Disable liquid splashes from Sheen HMG shots, they can tank performance.
2024-08-28 11:05:46 +02:00
0e57fc5572
Fix "level finished" box going offscreen when maps have author names set.
...
(The extra 32px padding was NOT needed, after all)
2024-08-24 21:17:38 +02:00
76817fbe42
Update patron credits (+ include Ko-fi as well).
2024-08-24 15:03:05 +02:00
fe4cc2bd13
Remove unused command.
2024-08-02 15:27:21 +02:00
3c2b083aa1
Possibly fix an esoteric bug with the Lämp?
2024-07-18 15:38:19 +02:00
68c01dbd63
Implement score increase/decrease accumulator in HUD.
2024-07-18 14:22:35 +02:00
a064184777
Fix incorrect math for excess gib spawn throttling.
2024-07-18 13:36:37 +02:00
46dca37ae5
GZDoom is removing the ability to disable network prediction, so... No more multiplayer.
2024-07-07 10:25:49 +02:00
77b1ad89a9
Begin VisualThinker migration. Some effects still pending.
2024-06-21 19:32:13 +02:00
6985a6e230
Stats Tab: Use function pointers for general stat items.
2024-06-12 21:35:03 +02:00
7ff82de39c
Hotfix for widescreen titlepics in some WADs being incorrectly offset.
2024-05-29 12:16:06 +02:00
d2bb60b559
Oops... Forgot to change some references here.
2024-05-04 18:37:52 +02:00
2246b83de2
Trigger chancebox specials AFTER drop, avoids repeated all clear/unclear events.
2024-05-02 10:19:12 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
1fb4c27383
Tiny Nashgore compat fix.
2024-04-18 20:02:26 +02:00
c757acf7aa
Generic gib models (for now).
2024-04-10 12:40:45 +02:00
639f9f4a77
Full removal of references to DLC2, only DLC Weaponset left.
2024-04-03 21:45:12 +02:00
4aa9a0f2f7
Some simplification of future updates.
2024-04-03 21:31:44 +02:00
e2a8d6b8f5
derp, typo
2024-03-21 12:05:52 +01:00
b7493b7735
Small cleaning up.
2024-03-21 12:04:07 +01:00
e5362f673a
Analog player movement toggle, for gamepad users.
2024-03-20 13:45:22 +01:00
fd179fe12a
Gamepad support for weapon wheel.
2024-03-20 13:43:38 +01:00
e50d186a09
Combat Hammer plunging attack (release alt fire while falling).
2024-03-17 20:58:31 +01:00
8804366137
Remove unnecessary check.
2024-03-13 20:54:20 +01:00
a28780948b
Make minimap ignore certain automap settings.
2024-03-13 20:50:39 +01:00
0364d56add
Division by zero hotfix for alt hud or hud being disabled.
2024-03-06 20:03:50 +01:00
23d1a684fd
Update patron credits.
2024-02-26 21:19:21 +01:00
e9aa24d65e
Oops...
2024-02-03 16:56:44 +01:00
1325eca52a
The autosaves are kinda unnecessary, just let players handle it if they want.
2024-02-02 11:19:49 +01:00
82f94872cb
Fix excess spacing when beautifying class names with underscores.
2024-01-31 20:50:51 +01:00
d93432f2ed
Healthbar tweaks for compatibility with mods that dynamically change monster tags.
2024-01-31 10:13:38 +01:00
f5694bc630
Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero.
2024-01-25 15:53:57 +01:00
aaa65af795
Add A_CanBob() function to weapons to force-enable bobbing within a state.
...
Use it sparingly in places where it should have been needed (Hellblazer and
Biospark pre/post fire, Hammer alt charge, MR overpressure charge).
Also, replace all instances of A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) with it,
since that was basically the same thing but with extra steps (and with the side
effect of potentially resetting psprite offsets).
2024-01-24 13:32:24 +01:00
997823dd27
Wallbuster is now hold-to-reload.
2024-01-22 21:00:43 +01:00
891b69d3da
Additional rules for BeautifyClassName().
2024-01-22 18:35:54 +01:00
d46641593d
Finer handling of slippery floors (reduce steering/speedup based on friction).
...
+ Don't play first person footsteps unless there's actual movement input.
2024-01-18 13:17:52 +01:00
1c2d229dfb
No shits given, always allow jumping and crouching.
2024-01-18 01:49:44 +01:00
f96d35c003
Even more tweaking to those fabricators.
...
(There is no way I'll ever get these just right)
2024-01-18 01:26:11 +01:00
4d454037d0
Try to rebalance ammo fabricators.
2024-01-18 01:09:06 +01:00
8cdfa2ad89
Implement crouch jumping and separate crouch/uncrouch speeds.
2024-01-17 14:07:32 +01:00
751215c5d3
DoKnockback/DoExplosion: Reduce momentum transfer for crouching targets.
2024-01-17 12:39:00 +01:00
4c92cb796a
Small tweak to some HUD colors.
2024-01-16 10:40:28 +01:00
38cd7df826
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
6d8732af5d
Tweak color ramp of enemy healthbar values.
2024-01-16 00:18:15 +01:00
7555d52818
Misc. comment changes, additional planned stuff.
2024-01-10 20:40:17 +01:00