75ffce1627
Somewhat less hacky menu code.
2022-12-31 13:08:09 +01:00
6d4c0cc217
Add second shine mask to Blast Suit.
2022-12-21 18:20:16 +01:00
3de1290071
Precache canvas component textures (Fixes stutter on Mortal Rifle).
2022-11-16 22:33:26 +01:00
b73d622bf4
Don't enable fast monsters on Hardcore.
2022-10-28 14:07:27 +02:00
2bc8cb0d32
Plasma Blaster base model done.
...
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
9b4932cbdd
Don't change monster health with skill levels.
...
Lunatic is meant to have the same damage factor and aggressiveness as hardcore.
2022-10-10 10:11:34 +02:00
2c0c1df7f3
Mortal Rifle grenades now implemented.
2022-09-14 19:25:48 +02:00
38981732f3
Quadravol model adjustment and other tweaks + menu pose.
2022-08-13 16:09:26 +02:00
64d256777b
Saya's Mug collectible.
2022-08-06 15:11:33 +02:00
460ee725e2
Remove old branding.
2022-07-05 20:37:09 +02:00
984b2c39ba
The Pusher is gone.
2022-05-16 16:39:11 +02:00
fd2798f619
Add option to skip skill confirmation.
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Add confirmation prompt for UV.
2022-04-14 22:14:59 +02:00
df49a27ddb
Re-add pre-1.2 voice as optional.
2022-03-25 18:39:59 +01:00
8769496e36
Various tweaks to menu code.
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Add "mission log" thinker for use in custom maps.
2022-03-11 18:24:17 +01:00
4a1cbe6ec5
Reworked difficulties.
2022-03-11 16:56:54 +01:00
470e4f5eb9
Even more main menu poses.
2022-01-15 23:29:53 +01:00
be1f1d083f
Additional branding changes.
2022-01-15 15:37:29 +01:00
4c17c145f1
Mod rebranding to "Codename: Demolitionist".
2022-01-13 00:27:14 +01:00
a82a531b6b
Pause display is now text-based (also has an extra).
2021-12-22 17:30:37 +01:00
8015338cf3
Re-do logo shader. Use separate layer textures.
2021-12-06 18:10:58 +01:00
20bc5e7ce6
Show changes of hardest skills in message box.
2021-11-07 11:15:49 +01:00
f6efc5d3f2
4.7.1 features here too.
2021-10-21 17:57:18 +02:00
651376f182
Original voice acting (batch 1). Plus other stuff.
2021-10-05 19:22:34 +02:00
8a657e4272
Moth plushy added. All other planned collectibles discarded.
2021-09-17 19:12:25 +02:00
f6f2854bf6
Fun with dialogues.
2021-09-14 18:40:22 +02:00
d7598865c9
Difficulty damage scale tuning (have fun).
2021-06-17 17:06:08 +02:00
7a60ecc744
Small tweaks.
2021-06-12 15:08:15 +02:00
dd54cde585
Small achievement rebalance.
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Some more planned collectibles.
Try to make wraithverge ghosts properly parryable.
2021-05-30 21:27:55 +02:00
fb91b25643
Clean up some remaining 4.5 compat tidbits.
2021-05-26 12:49:37 +02:00
8ec2c14b38
Sound precaching for player/weapons.
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Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
5e00be0f8d
Main menu tweaks.
2021-05-15 18:47:29 +02:00
387862ee3d
Outlined font variants for menus.
2021-05-09 15:38:00 +02:00
2c70b63b1e
Removed big font to reduce filecount.
...
Various menus have been tweaked to account for the bigfont removal.
Removal of flat and inverse shaded font variants.
Re-added pk3 creation and defaulted to it for new pushes.
2021-05-09 13:16:41 +02:00
4d7cd9c564
Some spicing up of the Doom 2 secret maps.
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More achievement icons.
2021-04-09 20:57:49 +02:00
517f49ded5
Fix a bunch of unfortunate typos.
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Add placeholder classes for post-release collectibles.
2021-03-24 19:00:08 +01:00
8c47601d90
I'm afraid the plans for strife support have been cancelled.
2021-03-21 16:22:55 +01:00
d0287b7ade
GZDoom 4.5.0 compat fixes.
2021-03-21 12:01:11 +01:00
761042e200
Add one extra skill.
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Prevent mp items from spawning on skills 5 and 6.
Disable store on skills 5 and 6.
Fix Shotgunners dropping Wallbusters in Doom 1.
Fix episode/skill menus being compacted when they have more than 5 text items.
Tweak message boxes.
2021-03-19 17:14:33 +01:00
a579e9195a
Fix Mykradvo shader seams.
2021-03-18 16:38:23 +01:00
642ba9018d
Doom Vacation support.
2021-02-12 20:57:26 +01:00
d913752e31
Deathkings of the Dark Citadel support.
2021-02-11 23:25:16 +01:00
308b17702c
Mission and cluster texts for Sigil and No Rest for the Living.
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Tweak and reformat all cluster texts to fit a width of 300 pixels.
2021-02-10 01:10:30 +01:00
37a05c0db2
Moth plushy pushed to post-release update, replaced by generic cube.
...
Added lore entries for post-release collectibles.
Fix incorrect scaling of Demolitionist sprites in Doom 2 cast sequence.
2021-01-29 17:21:19 +01:00
da9086d253
Small things.
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- Swap all instances of Thinker.TICRATE with the GameTicRate global.
- Force intermission counters to be enabled (fuck Heretic).
- Add two more achievements to be used.
2021-01-26 15:20:34 +01:00
1962df32ea
Heretic enemies are still back on their bullshit.
2021-01-24 21:09:54 +01:00
18c47e67eb
Custom boss brain unconditionally kills all monsters on death.
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Various random adjustments.
2021-01-13 12:10:14 +01:00
7260fd4140
I WANT DIE overhaul, suffer.
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Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
bd0067a804
Saya Bean moved to Doom collectibles (there's nothing that would make it exclusive to latter IWADs)
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Increase the bean size.
Come up with more collectibles for the future.
2020-12-22 21:54:01 +01:00
6068047fe8
Fix typo in SUSAN lore entry.
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Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676
Hellblazer pickups have translucent glass and show ammo state.
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Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00