|
|
793be87179
|
Re-save all model sources so Blender doesn't take ages to load them.
(This issue is fixed in Blender 4.3, but I'm still on 4.2.3 so yeah...)
|
2024-11-17 16:24:53 +01:00 |
|
|
|
1fb4c27383
|
Tiny Nashgore compat fix.
|
2024-04-18 20:02:26 +02:00 |
|
|
|
c757acf7aa
|
Generic gib models (for now).
|
2024-04-10 12:40:45 +02:00 |
|
|
|
9a252b72fe
|
Use MD3 for WarpBeam models. The IQM ones still caused glitching.
|
2024-01-03 20:27:52 +01:00 |
|
|
|
34b2cb9e01
|
Another oxipng pass because why not.
|
2023-12-27 13:29:01 +01:00 |
|
|
|
b72bd2dde1
|
Re-render all README.md images.
|
2023-11-18 20:55:46 +01:00 |
|
|
|
2d91274e1f
|
Various graphical adjustments.
+ Add lore for 1.4 collectible.
|
2023-11-16 19:55:32 +01:00 |
|
|
|
5bb9006659
|
Touched up sprites, muzzle flashes, etc. for Rafan-Kos.
|
2023-11-06 23:37:54 +01:00 |
|
|
|
61e2dfc906
|
Nokron is magenta, not red.
|
2023-10-13 23:48:11 +02:00 |
|
|
|
fd655bf440
|
More thorough oxipng pass.
|
2023-10-13 13:30:24 +02:00 |
|
|
|
bbad4d53d3
|
Two more MiniHUD colors + oxipng pass.
|
2023-10-13 13:28:59 +02:00 |
|
|
|
e0268b4b4e
|
Tweak materials of Demolitionist IK model.
|
2023-07-01 14:30:57 +02:00 |
|
|
|
a947f048a3
|
Small visual tweaks to Mortal Rifle canvas.
|
2023-07-01 14:30:50 +02:00 |
|
|
|
c2c580852f
|
Fix incorrect orientation of pride flag.
|
2023-06-01 09:07:43 +02:00 |
|
|
|
25fb69bd5f
|
Update pride flag design.
|
2023-06-01 09:01:47 +02:00 |
|
|
|
36ca00b2b3
|
Stuff I missed.
|
2023-03-18 22:22:16 +01:00 |
|
|
|
2c4c844b9f
|
Clear garbage pixels in various textures to save space.
|
2023-03-06 17:06:40 +01:00 |
|
|
|
f462c47449
|
IQM migration fully completed.
|
2023-02-28 17:25:20 +01:00 |
|
|
|
033bd2f824
|
Player and base weapons converted to IQM. Gestures are next.
|
2023-02-28 00:01:03 +01:00 |
|
|
|
859f88f86c
|
Migrate DLC1 first person models to IQM.
|
2023-02-28 00:00:43 +01:00 |
|
|
|
0e489e1734
|
Fix breakage of achievement stats tab text.
|
2023-01-27 22:53:19 +01:00 |
|
|
|
cdeba46026
|
Tiny Sparkster Rifle model progress.
|
2022-12-26 13:44:42 +01:00 |
|
|
|
6d4c0cc217
|
Add second shine mask to Blast Suit.
|
2022-12-21 18:20:16 +01:00 |
|
|
|
3491b845d2
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
|
|
4ad2e4c7ba
|
Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
|
2022-12-13 19:16:41 +01:00 |
|
|
|
bf8bf86143
|
Adjust normals for IK Demolitionist model.
|
2022-12-13 11:10:34 +01:00 |
|
|
|
cf227e3a77
|
More "attention to detail" in weapon pickup models.
|
2022-11-30 20:22:29 +01:00 |
|
|
|
84bbd31d62
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
|
|
3373a53a21
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
|
|
0b84bbb4d4
|
A couple things missed.
|
2022-11-28 17:11:57 +01:00 |
|
|
|
61d5042a72
|
I think that's all envmaps covered.
|
2022-11-28 17:06:12 +01:00 |
|
|
|
537ae7b265
|
The environment mapping madness continues.
|
2022-11-28 13:51:17 +01:00 |
|
|
|
0c77431eed
|
Use two-layer envmaps on Mortal Rifle and Lämp.
|
2022-11-28 01:17:34 +01:00 |
|
|
|
c77eaea56d
|
More compatible nashgore footprints (load order agnostic).
|
2022-11-26 21:18:08 +01:00 |
|
|
|
43c66f0504
|
Add environment mapping to blast suit and war armor.
|
2022-11-26 12:09:38 +01:00 |
|
|
|
4ad26239d4
|
Remove first person key gestures.
|
2022-11-26 03:42:35 +01:00 |
|
|
|
428e0b2502
|
Trim models accidentally exported with 250 frames.
|
2022-11-26 03:28:40 +01:00 |
|
|
|
86155ed622
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
|
|
e8420c74c4
|
More model conversions.
|
2022-11-25 23:39:29 +01:00 |
|
|
|
8c2772b823
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
|
|
b9698e1aaa
|
Experimental Unreal-style view bob.
|
2022-11-24 12:49:11 +01:00 |
|
|
|
53cebf1f75
|
Make YBeam model actually 1 unit tall, to avoid confusion.
|
2022-11-22 13:40:08 +01:00 |
|
|
|
706a3488d1
|
Adjust ammo amounts again. Remove 12/16 shell pickups.
|
2022-11-16 22:35:32 +01:00 |
|
|
|
829793d749
|
Fix envmap shaders in .blend files.
|
2022-11-15 12:26:32 +01:00 |
|
|
|
02ae172777
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
|
|
4739708289
|
Additional Sparkster model progress.
|
2022-10-24 18:21:02 +02:00 |
|
|
|
632c99b21c
|
Start work on Sparkster Rifle model.
Fix heart trail.
|
2022-10-23 12:17:20 +02:00 |
|
|
|
1cd16cd555
|
Tweak envmaps for plasma materials.
|
2022-10-22 20:07:27 +02:00 |
|
|
|
5eb839ddc1
|
Plasma glob models.
|
2022-10-22 20:07:09 +02:00 |
|
|
|
b9e3fbe184
|
Stuff for Plasma Blaster.
|
2022-10-21 20:11:59 +02:00 |
|