nashmuhandes
033ea084a6
Lightmap parsing update
2025-06-12 19:28:23 -03:00
Boondorl
e435a4ef64
Fixed player assignments when loading multiple players
2025-06-12 11:27:57 -04:00
Marcus Minhorst
11809748a1
Fixed outdated example in config file
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Config file said to use 'doom.doom2.Autoload' and 'doom.doom2.commercial.Autoload',
which do not seem to work anymore. Replaced with 'doom.id.doom2.Autoload' and
'doom.id.doom2.commercial.Autoload', respectively.
2025-06-11 01:26:59 -04:00
Ricardo Luís Vaz Silva
a8eed72b38
wrong comparison sign 🤦♀️
2025-06-09 17:35:20 -03:00
Marcus Minhorst
481848b3c5
Now with TDeletingArray
2025-06-09 16:37:52 -03:00
Marcus Minhorst
abfe5601c7
Check for SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED
2025-06-09 16:37:52 -03:00
Rachael Alexanderson
b062427942
- github is retiring these, if i do this will they stop sending me emails about it?
2025-06-09 14:31:58 -04:00
Boondorl
bfefd2363e
Stop HUD messages from ticking when game is paused
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These are often synchronized to the world so should be treated as such.
2025-06-08 11:23:39 -03:00
Ricardo Luís Vaz Silva
0e3682ae24
add proper range to bone getter functions, prevents crash if called between enabling bone getters but before actually calculating bones
2025-06-06 18:05:37 -03:00
DyNaM1Kk
5e35ebc8fe
Added two option menu items for double binds
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1. DoubleTapControl: Simply assigns a double-tap key to a command.
2. DoubleControl: Assigns a standard key press to a command and uses the same key to make a double-tap bind to the second specified command.
2025-06-04 08:48:16 -03:00
DyNaM1Kk
62d258a689
Exported DoubleBindings
2025-06-04 08:48:16 -03:00
Boondorl
e7d0991798
Fixed JIT error with Conjugate/Inverse
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These need to be compiler intrinsics since faux types aren't supported with self.
2025-05-30 10:58:10 -03:00
Boondorl
486be3a5b6
Clear next and prev list pointers on VTs when destroyed
2025-05-29 15:42:28 -03:00
Rachael Alexanderson
6c42ea7518
- fix pointer mixup in whirlwind DoSpecialDamage()
2025-05-28 01:09:24 -04:00
Ricardo Luís Vaz Silva
4bd373745a
fix bad loop condition
2025-05-28 00:25:59 -03:00
Rachael Alexanderson
c2031e0af1
- fix OOB VM abort for scoreboard in teamplay games - fixes #3101
2025-05-27 20:28:11 -04:00
Ricardo Luís Vaz Silva
c0c4b784ca
GetBoneEulerAngles
2025-05-26 07:48:01 -03:00
Ricardo Luís Vaz Silva
cffdfa802e
up vector for TransformByBone/GetBonePosition
2025-05-26 07:48:01 -03:00
Ricardo Luís Vaz Silva
097c99032c
rename GetBone to GetBoneTRS in zscript
2025-05-26 07:48:01 -03:00
Ricardo Luís Vaz Silva
5c74250b73
return rotation with GetBonePosition
2025-05-26 07:48:01 -03:00
Rachael Alexanderson
d7d18c7cc0
- whoops, missed renaming one of the variables in whirlwind.DoSpecialDamage() virtual
2025-05-26 02:06:25 -04:00
Dileep V. Reddy
95164cce51
Exposed some skymist variables to zscript. Created zscript levellocals functions ChangeSkyMist(TextureID skymist, bool usemist = true), SetSkyFog(int density), and SetThickFog(float distance, float multiplier), so people aren't tied to MAPINFO for such things.
2025-05-26 00:27:30 -03:00
Rachael Alexanderson
d357b7956f
- fix ironlich whirlwind blaming the victim for its damage
2025-05-23 14:44:54 -04:00
Boondorl
d3f965e862
Fixed MBF21_GunFlashTo
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This needs to use the original vanilla behavior for processing PSprites since it's dehacked.
2025-05-22 11:43:23 -03:00
RaveYard
51a069a1a5
Delete invalid polyobjects from level array in PO_Init
2025-05-21 21:45:40 -03:00
Ricardo Luís Vaz Silva
b952e2d6fd
remove commented out debug code
2025-05-21 10:50:34 -03:00
Ricardo Luís Vaz Silva
706d1b6978
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
Robert Godward
30a7ccb7da
Move additional includes out of the FileSys namespace.
2025-05-20 15:29:23 -04:00
nashmuhandes
b44f8f0cc9
- Add "Intensity" property for dynamic lights in GLDEFS that will multiply the brightness of the light, useful for overbrightening/underbrightening a light.
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- Also add an "intensity" parameter for A_AttachLight in ZScript.
Note that for any kind of light overbrightening to do anything at all, one of the unclamped LightBlendModes in MAPINFO must be enabled.
2025-05-17 00:42:01 -03:00
Dileep V. Reddy
b56d184d8c
Doing same thick fogdist calc for AmbientOcclusionColor.
2025-05-15 23:24:49 -03:00
Dileep V. Reddy
f9f9fc602c
ThickFogDistance and ThickFogMultiplier added to GLES main.fp shader file.
2025-05-15 23:24:49 -03:00
Dileep V. Reddy
c6a6ae23a6
ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
2025-05-15 23:24:49 -03:00
Ricardo Luís Vaz Silva
f4ac616b57
save extraArgs to CVar for easier testing
2025-05-15 20:50:22 -03:00
XLightningStormL
1f1d9dc1b5
Fixed a major bug
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Fixed a potential loop crash caused by an undefined amount int in TakeInventory (and derivatives) now it will assume if by is less than 1 that the item is to be destroyed.
2025-05-14 12:35:01 -03:00
Ricardo Luís Vaz Silva
0532a298d2
fix MDL_USEROTATIONCENTER
2025-05-11 01:12:55 -03:00
biwa
501a21869c
Fixed issue where seams can be seen when using animated fire textures
2025-05-11 00:09:52 -03:00
Ricardo Luís Vaz Silva
385033e999
fix CalcModelFrame/SetBone/GetBone/SetAnimation not grabbing smf from modeldata for decoupled anims
2025-05-10 18:24:16 -03:00
Boondorl
58809a3689
Fixed up game id
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Store it in a proper buffer.
2025-05-09 20:39:56 -03:00
Boondorl
7877018471
Added CRC to packets
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Verify that data is correctly ordered and reject packets that aren't. Also generates a random game id to ensure packets are coming from legitimate clients.
2025-05-09 20:39:56 -03:00
Ricardo Luís Vaz Silva
9e2b1f9c4c
Bone Getters Part 2/3, plus fixed warnings for MSVC
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* add getters for frame poses
* fix missing joint in GetJointPose
* clean up models_iqm.cpp
* clean up usage of I_GetTimeFrac, split out matrix calculation into its own function
* clean up SetModelBoneRotationInternal
* clean up a few float <-> double and unsigned <-> signed warnings
* fix more warnings
* further clean up warnings
* split mode ObjectToWorldMatrix stuff
* initial work on bone getters, matrix hell
(the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it)
* clean up matrix math
* GetBone/TransformByBone
* fix GetBoneFramePose
* fix ObjectToWorldMatrix
* fix missing array resize
* raw matrix getters (for use with gutamatics/etc)
* reverse matrix mult order
* replace GetBoneLength/GetBoneDir with GetBoneBaseTRS
* fix GetBonePosition, remove GetBoneWorldMatrix as it's useless
* GetBonePosition
* deduplicate code
* rename GetBonePosition to GetBoneBasePosition to avoid confusion
* GetBoneBaseRotation
* GetBonePosition helper function
* forgot include_offsets
2025-05-09 17:06:16 -03:00
Ricardo Luís Vaz Silva
9eaf472071
fix gldefs and decaldef being inverted
2025-05-06 22:10:28 -03:00
Owlet7
6564fa04e1
Added obituaries to ID24 monsters
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Renamed the language identifiers of the ID24 monsters to match the ones used by Legacy of Rust in DOOM + DOOM II.
2025-05-06 22:05:23 -03:00
Owlet7
d3ecb5b86c
Use old SNDINFO syntax for ID24 sounds
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I made the mistake of mixing the two different syntaxes in my last PR. Here's a fix.
2025-05-06 22:02:38 -03:00
TheSuperDave938
eb22547fc9
ID24 Weapon Lights and Decals
2025-05-06 11:50:17 -03:00
Owlet7
fc7e4c768e
Use correct ID24 actors ednums
2025-05-06 11:49:33 -03:00
Owlet7
54a100d975
Add support for ID24 monsters and decorations
2025-05-06 11:49:33 -03:00
Dileep V. Reddy
cfae4be8fb
Forgot to add the skymist lumps.
2025-05-06 11:47:45 -03:00
dileepvr
b68f04fa75
Allow skymist to animate
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Allow animated skymist layer.
2025-05-06 11:47:45 -03:00
Dileep V. Reddy
e9a067dd65
Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
2025-05-06 11:47:45 -03:00
DyNaM1Kk
31cd741cb0
Scriptified DBaseStatusBar::Draw
2025-05-06 11:46:34 -03:00