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92ae39afba
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Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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2018-05-30 21:31:41 +02:00 |
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def0e317f3
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Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
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2018-05-28 13:55:05 +02:00 |
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1332f7a243
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Ripper implemented.
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2018-05-27 18:33:18 +02:00 |
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217dbd0fda
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Revert key changes. Add species, that's the proper fix (why even).
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2018-05-26 21:03:23 +02:00 |
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eb6c8e1c35
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Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
Removed key replacement classes, turns out this breaks maps.
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2018-05-26 20:44:31 +02:00 |
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7e38cfddd8
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The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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2018-05-23 01:48:29 +02:00 |
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d3da87cefe
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All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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2018-05-21 20:28:17 +02:00 |
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5248ac8fd6
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A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
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2018-05-20 02:10:30 +02:00 |
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bcab8e79ae
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Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
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2018-05-19 00:48:40 +02:00 |
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73e8e8ada9
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Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
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2018-05-17 02:17:10 +02:00 |
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d718eb6a9c
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Added brightmaps. Added environment map shader. Began working on Biorifle.
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2018-05-16 02:05:39 +02:00 |
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