fb96c7523e
Portal awareness adjustments to various vector operations.
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Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
2019-09-28 20:06:51 +02:00
cd72ee9688
Small fix: prevent various player animations from ever triggering when dead
2019-09-27 21:08:05 +02:00
00de3f29e1
This should fix all those damn VM aborts when using UT gibbing.
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Small fixes and adjustments.
2019-09-27 00:42:28 +02:00
ab6b3519d1
Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue.
2019-09-18 16:49:53 +02:00
670bbb37d9
Flak chunk damage accumulator works properly now.
2019-09-12 20:26:18 +02:00
3bf0b8db74
New backpack mesh.
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Adjusted another pitched sound (rocket fly loop).
2019-09-12 15:00:28 +02:00
c0c4023adf
Additional 3D floor support code.
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Added missing boss land grunt from beta files.
Correction: A specific death sound for male and female classes is meant to be used for decapitation.
2019-09-11 16:52:02 +02:00
3e5bd63029
Missed a merge conflict
2019-09-11 15:47:51 +02:00
0b4767d7de
Merge branch 'experimental' into devel
2019-09-11 15:46:56 +02:00
b37c38ce9c
Small fixup.
2019-09-11 15:45:06 +02:00
cad3f9d1b9
Language adjustments.
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Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b
This branch is a staging area for changes that will make it to devel once they are fully implemented.
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Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
f005fa3c14
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
7d6d0f06f3
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:50:35 +02:00
fd95c4e8aa
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:49:04 +02:00
c594888716
Another pitch thing I missed.
2019-08-12 19:32:22 +02:00
4915d5b4c6
Another pitch thing I missed.
2019-08-12 19:30:55 +02:00
383f555fec
Use proper pitch control for some sounds now that it's available.
2019-08-12 19:28:49 +02:00
4f7117ff70
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:51 +02:00
c3f2830c1e
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:07 +02:00
fb6eed17d1
Oops.
2019-08-08 12:06:03 +02:00
0fdfbeef7e
Oops.
2019-08-08 12:05:36 +02:00
b1aa6a7328
Missing closing bracket
2019-08-08 12:04:25 +02:00
6cba273654
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:19 +02:00
d656640385
Missing closing bracket
2019-08-08 12:03:40 +02:00
d0ff1c35d1
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:02:48 +02:00
a99c5730a6
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:32:41 +02:00
e49db67d64
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:15:09 +02:00
6a23dbd7a5
Use proper pitch control for some sounds now that it's available.
2019-08-07 18:34:37 +02:00
62b8975991
Merge branch 'devel' into experimental
2019-08-02 10:02:39 +02:00
96aac72281
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
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Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9
Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
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Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
96411592b3
Finally add player models (sorta rudimentary but they work).
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Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f
Flying without flight cheats has the same physics as swimming.
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Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920
Changed double tap dodge behavior when jumping is disallowed.
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Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
ef3ffcf537
Reflect new coelckers/gzdoom#732 changes
2019-07-07 16:17:26 +02:00
8d3b24452a
Updated for changes in 3d floor PR.
2019-07-06 13:45:29 +02:00
bffb685642
Fix scaling of inventory icons in the bar.
2019-05-07 20:01:56 +02:00
cd4c5a42c9
Merge branch 'devel' into experimental
2019-05-03 17:32:46 +02:00
4caa5e097e
Option to make Chainsaw use ammo (randomly drops on enemy kill).
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Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
2ec60af87c
Merge branch 'devel' into experimental
2019-05-01 22:50:30 +02:00
4d90ff2991
Hotfix for voice pack.
2019-05-01 22:49:45 +02:00
7ed6977bf0
Merge branch 'devel' into experimental
2019-05-01 22:34:15 +02:00
76df49e62b
Added activatable items for Heretic, along with a full inventory bar.
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Support new versions of Kinsie's test map.
Switch to new GetAxes implementation across the board.
Minor fixes here and there.
2019-05-01 22:32:59 +02:00
9b1ea9d84e
Merge branch 'devel' into experimental
2019-04-28 11:30:59 +02:00
1ed7083113
Bump ZScript version to match the GZDoom version that has all the localization work in it.
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Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
c36a730d13
Merge branch 'devel' into experimental
2019-04-20 13:26:37 +02:00
8d72c5c78b
Made intensity of screen flashes tweakable.
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Deprecation cleanup.
2019-04-20 13:25:53 +02:00
11d1f78d3d
Merge branch 'devel' into experimental
2019-04-13 19:24:03 +02:00