Commit graph

100 commits

Author SHA1 Message Date
e35d34d1e8 Adjusted some pickup model sizes. 2019-09-12 15:11:21 +02:00
40a48f6a27 Added nicer looking glass to the Biorifle model.
Fix minigun breakage when tapping fire.
Updated Blender project files to 2.8.
Update for new DT backpack mesh.
2019-09-12 14:59:11 +02:00
92cdb1f31c Minigun implemented.
Tweaked some muzzle flashes.
2019-09-12 01:47:07 +02:00
6984c2819d Rifle implemented.
Misc. adjustments to Biorifle and Razorjack.
2019-09-11 23:19:55 +02:00
3b4642be7c Implemented GES Biorifle. 2019-09-11 21:08:22 +02:00
3e169dfde6 Razorjack implemented, along with a couple extra features.
Adjust SCUBA Gear autouse behaviour so it works properly with manual use.
Add 3D floor handling code on various things.
Increased size of Eightball explosions to match original game.
Fix invisibility playing no sound when activated.
2019-09-11 19:37:10 +02:00
2587d6c505 Adjustments. 2019-09-10 19:49:05 +02:00
2312128864 Major cleanup and optimization.
Sound touchups.
2019-09-10 01:59:32 +02:00
46ebde2750 Added Eightball "2 second hold" feature from Unreal Bible.
Added Stinger projectile bounce from 0.866 and below.
Added Stinger damage charge&explosion from Unreal Bible.
2019-09-07 14:44:56 +02:00
d3d6dc5705 Clean up old Sentry mesh. 2019-09-06 21:13:49 +02:00
07121636f5 Added original Sentry as a separate item, and made it spawn in Backpacks, while the bigger Sentry is a rare Berserk replacement.
PNG optimization.
2019-09-06 20:46:39 +02:00
d7fe8cbfdd Hinting at something. 2019-09-06 14:42:22 +02:00
cdf4e40dff Restrict Sentry touch actions to the back. 2019-09-06 14:22:10 +02:00
2d64db512f Various Sentry fixups and whatnot, plus a fancy explosion.
Sentry no longer causes a freeze if it runs out of ammo while still having a target.
Sentry now has to be recalled by using the item.
Hijacking a sentry now immediately assigns it to your inventory.
You can hijack rogue sentries (not owned by anyone).
Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit.
Increased flak slug explosion sprite size, as it felt too small.
Eightball loads faster (slightly faster than vanilla but can't do anything about that).
ASMD combo no longer spawns amped explosions when it shouldn't.
Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo.
Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides.
Added debris to the explosions of flares and voice boxes.
2019-09-06 14:08:53 +02:00
b80b1e43ce Jump Boots use correct naming. 2019-09-06 02:02:08 +02:00
8c64ee7f2d Missed some Sentry stuff. Death FX still not done, oops. 2019-09-06 01:41:34 +02:00
9eccb24dd7 Sentry goin' up. It's fully implemented and working now. 2019-09-06 01:31:11 +02:00
d46604efab Fixed the compile error. 2019-09-06 00:24:07 +02:00
f2cdf34c98 Current commit does not run and I don't know why.
Sentry partially implemented.
Motion Detector implemented.
Light/Dark Flares implemented.
2019-09-06 00:20:14 +02:00
ad20f46db7 I think with this all vanilla usable items are done.
However the SCUBA Gear won't spawn yet because a certain PR is needed.
2019-09-05 18:31:30 +02:00
b12c4a4112 Flashlight/Searchlight implemented.
Proper handling of charge redistribution on multi-copy items (fixes infinitely replenishable charge exploit).
More preparation code for other items.
2019-09-05 16:31:05 +02:00
ee8e612f48 Fixed incorrect fullscreen hud scaling (default scale/scale to fullscreen were swapped by mistake).
Fixed inventory bar having a blank space to the right if no next item is present (tends to happen when you only have two items).
Added "no pistol at spawn" option.
Added a hint of another prototype feature.
2019-09-05 14:32:14 +02:00
ccc6c50f95 missed a thing 2019-09-05 12:26:27 +02:00
a900660e55 Eightball implemented.
Adjustments to SMP 7243 recoil.
2019-09-05 12:23:54 +02:00
bac59b45c1 Replaced some incorrect instances of clip with magazine.
Add SMP 7243 from Oldskool to the BFG pool (toggleable).
Random fixarounds.
Spent mag models for the pistols, will be used (and backported to DT) soon.
2019-09-04 19:31:12 +02:00
912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00
4bf3704b7b Lore file adjustments. 2019-09-03 01:16:05 +02:00
ce68db4b36 Dispersion Pistol fully implemented.
Jump boots (mostly) implemented (replacement feature not done yet).
Various adjustments.
DamNums coloring support.
2019-09-02 21:19:17 +02:00
442dfd818c DT xdevel branch is no longer needed.
Tweaked palette light for stinger projectiles.
Texture optimization.
2019-09-02 15:22:51 +02:00
23b6f9b7af Stinger visual beautification completed.
Fixed sprite naming conflict with doom barrels.
Added player portraits to class selection menu
Removed leftover files.
2019-09-02 12:07:10 +02:00
9c916d09d9 Added Unreal '96 intro.
Fully implemented all Translator features, including mouse input.
"Class icons" for player config menu (DT xdevel change).
Fix pickup messages for some ammo types (also in DT xdevel).
2019-09-01 22:10:42 +02:00
fd5fdc20fb comment on required doom tournament branch. 2019-08-31 03:17:14 +02:00
01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00
e5f57e16e1 Wording fixes. 2019-08-19 20:08:54 +02:00
cba72a0df6 Removed some half-written sentence. 2019-08-19 20:04:52 +02:00
f2a818b81c Small correction. "Simultaneously" implies something else. 2019-08-19 19:57:47 +02:00
861c2e2bae Removed extra frames from some pickup models (sometimes I forget blender defaults to 250 frames).
Added gun lore, because why the hell not.
Added one extra sound file for eventual use.
2019-08-19 19:55:06 +02:00
a3357251fe Fixups and adjustments to some item code.
Armors now properly sort themselves.
Powershield drains over time, for balance reasons.
Backpack no longer displays extra items text, I felt this was too verbose.
A little tease of something that's coming soon. The code is commented out until the feature is greenlit and merged.
2019-08-16 22:35:42 +02:00
8da5167e59 Today's progress. A whole lot of stuff added, and some cleanup too.
Fixed the sizes and offsets of player models.
Adjusted weapon offsets to be more in line with the originals.
Implemented all armors and most of the usable items.
Add lights to some item pickups. This might get done to DT too.
Key display on both HUD types, along with some fixes.
ASMD has complete animations. Other weapons will follow.
2019-08-16 03:27:15 +02:00
76cd3a5207 Wow looks like I got a lot of stuff in here.
Added brightmaps and gldefs entries for most stuff.
Imported a bunch of sprites, including some recycled stuff from old mods.
Made new icons for the 0.83 status bar.
Remade "Teleport Gun" model.
Made new models for some ammo variants.
Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear.
Began working on ASMD. Flak Cannon has no projectiles yet.
2019-08-15 02:38:46 +02:00
62834e9e3f Small fixup to stinger projectiles. 2019-08-13 03:02:30 +02:00
3a8925f3c0 Additional model progress.
Bump required version to 4.2.0.
Added Hexen style loading screen and other gameinfo stuff.
Small changes to fullscreen HUD.
Added 0.83 style status bar (incomplete).
Added player models.
Old file cleanup.
Ran all models through texnumsq, for convenience (skin indices are all over the place on some models).
PNG optimization pass.
2019-08-13 02:32:37 +02:00
5256c548d5 Removed leftover backup files. 2019-08-12 02:29:31 +02:00
24666975ea Makin' progress I guess. Just more models and sounds. 2019-08-12 02:28:38 +02:00
d3b11d1ef2 Oh boy, here comes a big one.
Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
2019-08-10 22:15:56 +02:00
f532f74d85 Flak Cannon time. 2018-06-21 16:26:30 +02:00
681becd014 Update the ZScript version too 2018-06-07 01:05:03 +02:00
5f807add61 GZDoom 3.4.0 has been released 2018-06-07 01:01:27 +02:00
a42da7cf40 Peacemaker wasn't added to Backpack spawn list. 2018-06-06 19:55:12 +02:00
22dac448ea First! 2018-06-06 19:53:37 +02:00