af912d11d7
Fix incorrect state jumps in Hellblazer altfire.
2022-10-11 23:39:49 +02:00
2f5704c5df
Slightly increase buckshot damage per pellet so it's closer to vanilla.
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Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
5841f32b57
Tweak Eviscerator chunk damage (again).
2022-10-08 12:56:40 +02:00
3aa7dd3318
Hellblazer was accidentally made too OP.
2022-10-08 12:52:07 +02:00
677154f529
Fix missing Hellblazer melee.
2022-10-08 10:04:22 +02:00
44f36f8961
GLDEFS tweaks and cleanup.
2022-10-08 02:05:20 +02:00
c0dccaf870
Reimplement Hellblazer. Everything's working again.
2022-10-08 01:51:06 +02:00
62d10ed11c
Remove fat chodes, Silver Bullet reimplemented.
2022-10-07 20:13:10 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f134375f7e
Remove ZPolyobject due to licensing concerns.
2022-10-07 00:55:20 +02:00
e8181b9efc
Initialize weapon BEFORE checking for auto-switch.
2022-10-05 17:10:23 +02:00
89737cc2e9
Archdemon lore.
2022-10-05 15:58:17 +02:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
e571fccc4d
Mortal Rifle fully implemented (oh my).
2022-09-28 21:00:24 +02:00
2010962b03
Fix a small melee use oversight.
2022-09-27 21:46:09 +02:00
ed5f382ff9
Disappearing crosshair bug fixed.
2022-09-27 21:43:05 +02:00
088928ce06
Ensure pain elementals don't spawn lost souls when killed by ynykron.
2022-09-27 16:46:04 +02:00
5d60329642
Spreadgun shouldn't be autoselected with a golden shell chambered.
2022-09-26 17:33:40 +02:00
6aedf3e902
Explodium Guns should always reload simultaneously.
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Previously this was done "by priority" back when the reload animation
required both hands, but now there's no need for that.
2022-09-26 17:30:54 +02:00
5d443cf33c
Tweak various interpolators.
2022-09-26 15:15:11 +02:00
aa3343c568
Some precise crosshair fixes.
2022-09-24 22:12:12 +02:00
84fb9c036f
Decouple precise crosshairs from weapons. 100% smoother now.
2022-09-24 21:33:48 +02:00
ccf8226f9e
bInitialized was being set to FALSE instead of true on weapon pickup.
2022-09-23 22:27:45 +02:00
f535873e0b
Fix Spreadgun and Wallbuster not autoswitching on first pickup.
2022-09-20 11:28:10 +02:00
6fef4692b6
Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
2022-09-19 13:12:06 +02:00
8f04064672
Mortal Rifle cluster shot mode implemented.
2022-09-18 12:56:05 +02:00
502f9fc495
Adjust terrain splash alert radius.
2022-09-17 20:47:17 +02:00
1b74e6b84d
Restore Deep Impact charge numbers in HUD.
2022-09-16 20:23:43 +02:00
e023f70124
Delay dialogues until map title text disappears.
2022-09-16 16:54:05 +02:00
468aa2ce51
Screwups I missed.
2022-09-16 11:34:41 +02:00
434e42a482
Some code cleanup + precache sounds for dlc weapons.
2022-09-16 11:30:31 +02:00
dda1c7f072
A tiny fix for decals from bouncing projectiles.
2022-09-15 14:05:21 +02:00
2c0c1df7f3
Mortal Rifle grenades now implemented.
2022-09-14 19:25:48 +02:00
639999de8b
More Mortal Rifle progress. Precision Shot partially implemented.
2022-09-13 21:25:06 +02:00
136e339d53
Some small swapweapon fixes.
2022-09-11 12:35:46 +02:00
4f3891a2a7
Damagetype tweaks.
2022-09-09 19:20:52 +02:00
06a70af4b8
Invert "lid" of wall busting.
2022-09-09 14:31:20 +02:00
58b1a7ebba
Move canvas stuff to separate files/folders.
2022-09-08 13:56:42 +02:00
d4d7fe0c13
Prevent autoswitching to unloaded Wallbuster/Spreadgun when out of ammo.
2022-09-06 15:33:22 +02:00
7c520ffeba
Tweaks to the Biospark Carbine, reverting some old nerfs.
2022-09-04 18:07:54 +02:00
78dc1bb453
Convert Quadravol fire debuff to inventory item.
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Copy over spread code from black shell debuff (lower hard lock risk).
2022-09-03 18:28:13 +02:00
bba6a6d0d7
Fix swap weapons + item respawn glitch.
2022-08-30 20:43:12 +02:00
c77504b9a2
Quadravol charge level 5 point blank fix.
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Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
0b93a01401
Quadravol level 2 projectile + melee tweaks.
2022-08-21 12:44:40 +02:00
ab462cc05d
Quadravol melee and stance swap fully implemented.
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Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00