Commit graph

1,819 commits

Author SHA1 Message Date
e9aa24d65e Oops... 2024-02-03 16:56:44 +01:00
1325eca52a The autosaves are kinda unnecessary, just let players handle it if they want. 2024-02-02 11:19:49 +01:00
82f94872cb Fix excess spacing when beautifying class names with underscores. 2024-01-31 20:50:51 +01:00
d93432f2ed Healthbar tweaks for compatibility with mods that dynamically change monster tags. 2024-01-31 10:13:38 +01:00
f5694bc630 Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero. 2024-01-25 15:53:57 +01:00
aaa65af795 Add A_CanBob() function to weapons to force-enable bobbing within a state.
Use it sparingly in places where it should have been needed (Hellblazer and
Biospark pre/post fire, Hammer alt charge, MR overpressure charge).
Also, replace all instances of A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) with it,
since that was basically the same thing but with extra steps (and with the side
effect of potentially resetting psprite offsets).
2024-01-24 13:32:24 +01:00
997823dd27 Wallbuster is now hold-to-reload. 2024-01-22 21:00:43 +01:00
891b69d3da Additional rules for BeautifyClassName(). 2024-01-22 18:35:54 +01:00
d46641593d Finer handling of slippery floors (reduce steering/speedup based on friction).
+ Don't play first person footsteps unless there's actual movement input.
2024-01-18 13:17:52 +01:00
1c2d229dfb No shits given, always allow jumping and crouching. 2024-01-18 01:49:44 +01:00
f96d35c003 Even more tweaking to those fabricators.
(There is no way I'll ever get these just right)
2024-01-18 01:26:11 +01:00
4d454037d0 Try to rebalance ammo fabricators. 2024-01-18 01:09:06 +01:00
8cdfa2ad89 Implement crouch jumping and separate crouch/uncrouch speeds. 2024-01-17 14:07:32 +01:00
751215c5d3 DoKnockback/DoExplosion: Reduce momentum transfer for crouching targets. 2024-01-17 12:39:00 +01:00
4c92cb796a Small tweak to some HUD colors. 2024-01-16 10:40:28 +01:00
38cd7df826 Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
6d8732af5d Tweak color ramp of enemy healthbar values. 2024-01-16 00:18:15 +01:00
7555d52818 Misc. comment changes, additional planned stuff. 2024-01-10 20:40:17 +01:00
63744d30f3 Ibuki's secret drawing shouldn't pop up in Eviternity, it was drawn in 2171. 2024-01-04 22:50:28 +01:00
00ff1706db Tweak text glow of achievement menu. 2024-01-04 22:49:10 +01:00
d78c941e77 Prepending the entire mission log history from Eviternity 1 into 2 probably isn't necessary. 2024-01-04 20:14:18 +01:00
cbb1b2a8cb Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).

Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
82c4462edf Add Tewi/Miniwi variants with centered gradient, to match MiniHUD font. 2024-01-03 14:34:45 +01:00
dae091c7dc Cancel any active dash if the player does a ground stomp. 2024-01-02 22:34:15 +01:00
1a0b5b6d07 Cleaning up various debug prints. 2023-12-26 11:41:49 +01:00
852e2bfec0 Proooooooobably need a null check there. 2023-12-24 18:27:07 +01:00
308636000f More Eviternity 2 MAP33 compat work. 2023-12-24 17:56:05 +01:00
24f4b7ce65 Re-style level stats tab. 2023-12-24 15:34:12 +01:00
98b5ebecac Rework how level stats are handled.
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
bc00b01a0f Low floor friction fix and other things.
- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
3690df7d00 Revert font color changes in statscreen. 2023-12-23 15:33:09 +01:00
6b0f37a045 nvm they fixed it 2023-12-22 08:18:51 +01:00
6af5629d8b I'm dumb, the flag name is DONTSPLASH, not NOSPLASH. 2023-12-20 16:30:57 +01:00
858cd4e4c2 Eviternity 2 hotfix while I playtest this damn thing. 2023-12-20 16:28:56 +01:00
62bd060e49 Split automatic scaling factors of HUD. 2023-12-20 16:14:29 +01:00
f4b345bcde Speed up reloading of Slot 6 weapons. 2023-12-19 19:23:52 +01:00
230d7192c3 Missed a null check. 2023-12-19 16:39:35 +01:00
508bc4711b Increase max capacity of Sheen HMG ammo by 100. 2023-12-19 13:33:47 +01:00
200f49dd97 Squeeze intermission tips a bit. 2023-12-19 13:33:02 +01:00
e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
a2b6ec001b Draw boss healthbar with the same scaling factor as other healthbars. 2023-12-16 08:54:35 +01:00
952c6eba1a Update Anti-BD script to detect newer versions of Project Brutality.
In addition, reword the top comment block on the file into a less aggressive
explanation as to why the script exists in the first place.
2023-12-14 22:02:41 +01:00
894ecc665b Several adjustments, some fixes, just stuff. 2023-12-13 18:17:42 +01:00
adb0eac431 Enemy healthbar redesign. 2023-12-11 10:56:47 +01:00
38ae42c8dd Even more tweaks to the overpressure shot. 2023-12-10 10:56:48 +01:00
625feb0c6e Mortal Rifle overpressure shot was accidentally too OP. 2023-12-10 10:48:24 +01:00
ca2df207cb Try to make slot 5 ammo spawns more generous. 2023-12-09 09:35:09 +01:00
673cdc6d8f Bypass A_SetViewPitch to not trigger the "never-will-be-fixed" bug. 2023-12-08 22:56:41 +01:00
13b2cb53b3 Add player path tracing in minimap. 2023-12-07 23:17:27 +01:00
820f10c9f8 Crosshair rendering tweaks. 2023-12-07 18:12:07 +01:00