- Fix Biorifle and Impact Hammer still being able to fire if player died while charging.
- Fix Minigun not shooting bullets immediately on refire.
- Fix Minigun playing unwind animation on death.
- Fix Minigun altfire not triggering while primary was previously held.
- Fix Rocket Launcher fire button handling. You can fire tight wads properly now.
- Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended.
- Rename some textures to fix a small map conflict.
- Prevent the hacky player select See state from being used ingame.
- Increase armor bonus amount per pickup to 5, like in Doomreal.
- Add BasicArmor amount to HUD, for compatibility in case it's ever used.
- Replacements now respect IsFinal.
- Fix alignment of custom usable item icons in HUD.
- Revert to vanilla physics if player is frozen/totallyfrozen.
- Correct water level checks for swimming physics.
- Allow crouch-jumping and crouching while swimming. This goes against vanilla
behaviour but it would break a lot of maps otherwise.
- Migrated screen projection code to libeye.
- Some pickups emit light, like in Doomreal.
- Backported map revealer item from Doomreal.
- Brand new Invulnerability and Night Vision powerups.
- Add option to allow Shield Belt and armors simultaneously.
- Backported armor bonus model from Doomreal.
- Added Dual Enforcers icon for HUD.
- Changed player class names to their character names, like in Doomreal.
- Terrain splashes.
- Translocator doesn't telefrag other players in coop.
- Reduced view shake from Impact Hammer.
- Various other updates and bug fixes.
Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.