Commit graph

211 commits

Author SHA1 Message Date
a8e018d507 Adjust "scripted textures" for 4.6 compat. 2021-05-31 10:11:26 +02:00
6fc5b96568 Revert "Another hotfix for stuff in gzdoom devbuilds."
This reverts commit b6b4524295.
2021-05-17 18:55:55 +02:00
b6b4524295 Another hotfix for stuff in gzdoom devbuilds. 2021-05-17 16:06:09 +02:00
1555d7f89b More fixes with more hacks. 2021-01-24 16:55:23 +01:00
982bd42f60 NEVERMIND I FIXED IT. 2021-01-24 16:45:44 +01:00
7c43dafd6a NEVERMIND IT'S COMPLETELY FUCKING BROKEN. 2021-01-24 15:32:38 +01:00
eaf19d3007 1.1.3 mini-update:
- Added hacky ammo displays.
 - Removed swingers.
 - Updated patron credits.
2021-01-24 14:32:13 +01:00
475447905f Emergency hotfix. 2020-10-25 09:56:05 +01:00
530d2ed1ea Hotfix: Crash when enemies are killed without inflictor/source. 2020-07-28 09:30:36 +02:00
32afdb2cee Hotfix: Ice death gibbing caused a crash due to the playerpawn ceasing to exist too early.
Updated patrons.
2020-05-06 13:00:33 +02:00
090768e544 1.1.2, minor update (no need to change DR):
- Increased ambient light on kinsie's test map.
 - Bullet trails now cause splashes when crossing 3D water.
2020-01-07 14:00:22 +01:00
94cba843e4 1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
2020-01-04 22:31:56 +01:00
da8f6fc4b2 Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes.
 - Fixed environment map shaders (incorrect texture coords were being used).
 - HUD support for displaying Hexen keys.
 - Fixed "has no ammo" messages displaying more often than they should.
 - Fixed lack of footsteps with UT physics disabled.
 - Sneaky initial Strife compatibility work:
   - Impact Hammer will have reduced alert distance.
   - HUD support for displaying Strife keys.
2019-12-15 14:48:57 +01:00
cd0d7d0ec7 Partial Hexen compatibility. Ammo pickups are not yet implemented. 2019-12-13 19:03:01 +01:00
7c0fe5b1b5 I don't know if this is actually needed but just in case it breaks someday. 2019-12-13 19:02:16 +01:00
98b6334800 Simplify title menu stuff. Also simplify doomtest decoration code. 2019-12-07 02:00:40 +01:00
10a505f134 WIP tooltips for options menu, will be added to Doomreal too. 2019-12-05 18:24:10 +01:00
85494e8449 1.0.5 hotfix 1:
- Various fixes for the Combiner Patch.
2019-12-03 18:20:54 +01:00
9b82112ba3 Final changes for 1.0.5:
- Solve sprite conflict between DT and Doomreal flak cannons.
 - Remove Enhanced Shock Rifle spawn for Heretic's Mace.
2019-12-03 13:14:12 +01:00
6b248cd843 Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility.
- Fix missing unique pickup messages for clips and single flak shell.
- Implement ice death support.
- Fix frictionless corpses sliding around.
- Add support for a Red Heretic key, should work with any custom maps that use it.
- Added anti-bd feature, thanks to Skerion for letting me use this hilarious video.
- Fixed missing drown sound for Female skins.
- Added missing Redeemer altfire sound.
- Fix damage scaling of Biorifle alt.
- Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT.
- Voodoo dolls can now produce liquid splashes.
- Pain and death sounds will always be overriden by drowning when underwater, like in UT.
- Add player portraits to each class for the settings menu.
2019-11-27 21:27:34 +01:00
1a05b9b14d 1.0.4:
- Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out).
 - Fix Enforcer sometimes reloading when reloading is disabled.
 - Fix Enforcer pickups having no ambient glow.
2019-10-29 21:27:36 +01:00
1f5778177a 1.0.3 release:
- Fix Biorifle and Impact Hammer still being able to fire if player died while charging.
 - Fix Minigun not shooting bullets immediately on refire.
 - Fix Minigun playing unwind animation on death.
2019-10-29 13:35:00 +01:00
c7d1ee78a2 1.0.2 release:
- Fix Minigun altfire not triggering while primary was previously held.
 - Fix Rocket Launcher fire button handling. You can fire tight wads properly now.
 - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended.
 - Rename some textures to fix a small map conflict.
2019-10-28 14:30:59 +01:00
d45dd3f5bb 1.0.1 release:
- Prevent the hacky player select See state from being used ingame.
 - Increase armor bonus amount per pickup to 5, like in Doomreal.
 - Add BasicArmor amount to HUD, for compatibility in case it's ever used.
 - Replacements now respect IsFinal.
 - Fix alignment of custom usable item icons in HUD.
 - Revert to vanilla physics if player is frozen/totallyfrozen.
 - Correct water level checks for swimming physics.
 - Allow crouch-jumping and crouching while swimming. This goes against vanilla
   behaviour but it would break a lot of maps otherwise.
2019-10-28 10:52:03 +01:00
b79d29f071 1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye.
- Some pickups emit light, like in Doomreal.
- Backported map revealer item from Doomreal.
- Brand new Invulnerability and Night Vision powerups.
- Add option to allow Shield Belt and armors simultaneously.
- Backported armor bonus model from Doomreal.
- Added Dual Enforcers icon for HUD.
- Changed player class names to their character names, like in Doomreal.
- Terrain splashes.
- Translocator doesn't telefrag other players in coop.
- Reduced view shake from Impact Hammer.
- Various other updates and bug fixes.
2019-10-21 22:05:57 +02:00
0ed1e6aa4f Add KEEPDEPLETED flag to armor items, fixes damage leaking when one armor piece is exhausted. 2019-10-16 18:33:09 +02:00
da49775e7d Whole set of new features:
- Spent mags for Enforcer, Flak Cannon and Pulsegun.
- Fixed up bullet casing orientations.
- Terrain stuff (WIP).
2019-10-16 18:03:00 +02:00
20666ac1bd Fix crash when Shield Belt is depleted. 2019-10-10 09:26:45 +02:00
a13fe014b1 Tweak Translocator modules so monsters lose aggro after it's been damaged. 2019-10-09 12:48:18 +02:00
dd7f429335 "Bullet Trail" effect implemented. Mainly for underwater bubbles, but also has the side effect of allowing hitscan weapons to activate shoot-through lines. SIGIL players rejoice.
Shock Rifle and Pulsegun beams can also do this now.
Depleted armors remove themselves from inventory.
2019-10-09 12:32:50 +02:00
607dbe972f Hotfix to prevent trees and stuff from being knocked around by projectiles. 2019-10-09 00:01:05 +02:00
32df2efc86 Adjust backpack give amounts for all ammo types. 2019-10-03 21:58:37 +02:00
7df890437d Fixed health pickup messages not being localized correctly. 2019-10-03 17:29:34 +02:00
692ba81111 Please for the love of god let this be the last time I have to shove even more safeguards in the FlakAccumulator class. 2019-10-03 01:25:31 +02:00
416b15683e Implement particle mesh effects.
Append heal amount to health pickup messages.
2019-10-02 17:37:44 +02:00
e0d01f730e Added "<weapon> has no ammo." messages. 2019-09-29 18:19:18 +02:00
c5be5ae0c7 Hotfix: Pulsegun clipcount is ignored while firing. 2019-09-28 23:48:57 +02:00
4bbc308eaf Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class. 2019-09-28 21:24:37 +02:00
9e537f6159 Reduce blood effect spam on flak cannon chunks. 2019-09-28 20:56:31 +02:00
fb96c7523e Portal awareness adjustments to various vector operations.
Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
2019-09-28 20:06:51 +02:00
cd72ee9688 Small fix: prevent various player animations from ever triggering when dead 2019-09-27 21:08:05 +02:00
00de3f29e1 This should fix all those damn VM aborts when using UT gibbing.
Small fixes and adjustments.
2019-09-27 00:42:28 +02:00
ab6b3519d1 Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue. 2019-09-18 16:49:53 +02:00
670bbb37d9 Flak chunk damage accumulator works properly now. 2019-09-12 20:26:18 +02:00
3bf0b8db74 New backpack mesh.
Adjusted another pitched sound (rocket fly loop).
2019-09-12 15:00:28 +02:00
c0c4023adf Additional 3D floor support code.
Added missing boss land grunt from beta files.
Correction: A specific death sound for male and female classes is meant to be used for decapitation.
2019-09-11 16:52:02 +02:00
3e5bd63029 Missed a merge conflict 2019-09-11 15:47:51 +02:00
0b4767d7de Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
b37c38ce9c Small fixup. 2019-09-11 15:45:06 +02:00
cad3f9d1b9 Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00