Commit graph

160 commits

Author SHA1 Message Date
9e4a871709 Fix misaligned credits icon. Also something in the readme I forgot. 2026-06-25 17:15:12 +02:00
066904cc9b Slight README update. 2026-06-23 12:29:15 +02:00
515af97ca7 Beginning of "development limbo" phase, I guess. 2025-12-03 20:47:55 +01:00
e8e577ef81 README update. 2025-05-20 12:05:25 +02:00
ad82ce14d2 README tweaks. 2025-05-08 19:11:48 +02:00
fb835a478f README update, a couple other things, and more partial progress on the Visual Thinker migration. 2025-04-28 10:08:05 +02:00
a88f6d168c Remove README note on sprite lighting, it can have a major perf impact. 2025-03-14 18:22:40 +01:00
92e355cd89 small README changes 2025-03-09 17:08:39 +01:00
f1943b4d5a Update README with notes on VKDoom's sprite lighting and shadow mapping settings. 2025-02-03 11:15:32 +01:00
8f4b962ed1 Commence VKDoom exclusivity. 2024-11-06 13:18:57 +01:00
8f4a7445c6 Oops, tiny readme changes. 2024-10-07 10:51:27 +02:00
46dca37ae5 GZDoom is removing the ability to disable network prediction, so... No more multiplayer. 2024-07-07 10:25:49 +02:00
cabadc0f27 Small README update. 2024-05-02 10:19:03 +02:00
f38db38751 Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
c453de2710 Add note to README about Steam Deck compatibility. 2024-03-21 16:39:19 +01:00
997823dd27 Wallbuster is now hold-to-reload. 2024-01-22 21:00:43 +01:00
318e9b526c Slight correction of odd statement about powerups. 2023-12-18 23:21:59 +01:00
7eb5c0f747 Update MariFX link in README. 2023-12-18 23:08:57 +01:00
9485ceb032 Tweaks to README. 2023-12-05 14:09:18 +01:00
c3f36e08b7 Add hardware requirements section to readme.
(These are not too precise due to lack of testing, so there's plenty of room
for improvement)
2023-12-02 13:03:50 +01:00
e802327ca5 Readme cleanup.
+ Replace an old crash sfx
+ Detect VKDoom to customize crash handler text
2023-11-19 16:35:26 +01:00
b72bd2dde1 Re-render all README.md images. 2023-11-18 20:55:46 +01:00
67e637bd94 Some cleaning up. 2023-10-18 22:51:34 +02:00
61e2dfc906 Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
a483d45fca Rebalance ammo spawns of BFG-tier weapons. 2023-10-10 18:06:14 +02:00
cdf1c86fa8 Remove full message log (potential buffer overflow). 2023-06-15 22:28:41 +02:00
be5476f07b Text and credit updates. 2023-04-20 12:54:09 +02:00
a8f6417781 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 12:56:38 +01:00
63a97973b1 Clean up disclaimer. 2023-03-16 16:53:57 +01:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
a6c1974825 Lorefix: Kinylum and Nokron GLOW cyan/red, their natural colors are different. 2022-10-28 14:28:29 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
008ccd7bd4 Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
5f687640cc One last tiny thing before I go to bed. 2022-10-08 02:16:31 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
a544d7cdff Update README. 2022-09-20 11:27:54 +02:00
6baa8b8215 Allow embiggener to give mag ammo like in the sidemods. 2022-09-15 13:46:46 +02:00
e3b3558f3a README still mentioned the ability to swim (oops). 2022-09-13 14:05:39 +02:00
9dd3e27bbd All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
6216db29ac README cleanup. 2022-08-20 00:58:04 +02:00
99eb2d8861 More Quadravol progress (fire at charge level 1 functional). 2022-08-19 00:59:11 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
0198b6296d In come the documentation changes. 2022-08-10 22:15:16 +02:00
6ebd9358c8 Ammo spawn tweaks (AGAIN). 2022-08-09 00:53:32 +02:00
b3069b26b7 Readme and lore notes discouraging Wallbuster auto-reload. 2022-07-30 01:20:11 +02:00
521fe314b6 Update readme since per-player color tags are a thing now. 2022-07-27 13:23:06 +02:00