- Fix incorrect pain sounds.
- Don't play pain voices on very low damage.
- Adjusted effects of being on fire, should be slightly less expensive.
- Adjusted splash damage of Golden Shells (again).
- Reduced lifespan of big biosparks.
Add slight delay between Silver Bullet altfire release and re-press, for those with twitchy fingers like me.
"Enhanced" Silver Bullet scope shader by blurring the darkened part of the screen.
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
Pusher autoswitches to the next weapon after it (skipping the Deep Impact if possible) when thrown, instead of switching to the best weapon, which may have undesirable consequences.
Added icons for weapons and ammo, this doesn't have any actual use yet, but will in the future if I ever implement a custom alt hud.
- Override nametags display (this uses a very gross hack to replace gzdoom's own).
- Override midprint display (if using smallfont/bigfont).
- Treat Korax's lines as chat messages in the HUD.
- Fix handling of health auto-use and others.
- Armors now use AbsorbDamage, which fixes some wonky behaviour (AbsorbDamage extra parameters, needed for splash damage checking).
- Vanilla cacos and barons/knights now have blue and green blood (CopyBloodColor, needed to change their blood at runtime).
- Reduce code duplication for Hellblazer grenade classes (Mixins now handle Default blocks).
In addition:
- Healthbar is no longer always full when invincible (so you can still know whether or not you're in big danger if the invinciball runs out).
- Death screen does not display when spectating (so you can spy on dead players properly).
- Respawning now works properly (previously it was instant and without prompt, due to incorrect conditionals).
- Demolitionist cannot be morphed (the collar prevents it) or have health drained (it's a robot).
- Fix positioning of Ragekit shockwaves on dash impact (lil' mistake there).
- When standing on something, its movement will be followed (this includes monsters).
- Bodies simply "teleport" away when a player respawns (looks better than a fade, and makes more sense lore-wise, as it's a recall).
- Don't allow "partial uncrouch" on places where the ceiling is only slightly taller than the crouch height (because it looks weird).
- Fix rare case where the self-light can cause a VM abort (which may no longer be needed because it was related to morphing, which is now disabled).
- Adjusted timing of crackshot sub-grenades so they're more useful
- Added "Humiliation" bonus for killing an enemy with the Deep Impact primary
- Added per-ammo obituaries to Wallbuster
- Adjusted Pusher behaviour so it stops gracefully at skies
- More accurate tracking of "favourite weapon"
- Changed Vanilla Boss Enhancer so it only works on vanilla maps