339fd58507
Small tweak to HUD score display:
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* Accumulators fade out sooner
* Score interpolator does not tick until accumulators start fading
2025-02-20 15:20:43 +01:00
722121e21a
I want to fucking die.
2025-02-13 11:00:19 +01:00
7581cc12f0
Remove some leftover debug text.
2025-02-06 20:13:06 +01:00
8526c2ffb0
Add generic warning when loading other weapon mods.
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(Plus small tweaks to the anti-BD script)
2025-02-06 11:51:14 +01:00
f90c16b36d
More robust Demolitionist Menu item use/drop handling.
2025-01-25 14:18:42 +01:00
67d8235459
Overhaul the "swap weapon" prompt display.
2025-01-15 16:49:55 +01:00
8f4b962ed1
Commence VKDoom exclusivity.
2024-11-06 13:18:57 +01:00
d47eb2f1e3
Add support for E1M4B and E1M8B as part of Wadfusion.
2024-10-20 13:58:22 +02:00
d3ce281abb
Eviternity 2 changed some monsters.
2024-09-30 21:24:34 +02:00
816d9b6b25
Eviternity 2 final release, update map checksums.
2024-09-30 20:47:23 +02:00
f62cbb51bd
Main Handler: Missed a couple checksums to update here.
2024-09-07 13:07:27 +02:00
fe4cc2bd13
Remove unused command.
2024-08-02 15:27:21 +02:00
68c01dbd63
Implement score increase/decrease accumulator in HUD.
2024-07-18 14:22:35 +02:00
46dca37ae5
GZDoom is removing the ability to disable network prediction, so... No more multiplayer.
2024-07-07 10:25:49 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
1fb4c27383
Tiny Nashgore compat fix.
2024-04-18 20:02:26 +02:00
fd179fe12a
Gamepad support for weapon wheel.
2024-03-20 13:43:38 +01:00
e50d186a09
Combat Hammer plunging attack (release alt fire while falling).
2024-03-17 20:58:31 +01:00
38cd7df826
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
cbb1b2a8cb
Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
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+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
1a0b5b6d07
Cleaning up various debug prints.
2023-12-26 11:41:49 +01:00
308636000f
More Eviternity 2 MAP33 compat work.
2023-12-24 17:56:05 +01:00
98b5ebecac
Rework how level stats are handled.
...
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
bc00b01a0f
Low floor friction fix and other things.
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- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
6b0f37a045
nvm they fixed it
2023-12-22 08:18:51 +01:00
6af5629d8b
I'm dumb, the flag name is DONTSPLASH, not NOSPLASH.
2023-12-20 16:30:57 +01:00
858cd4e4c2
Eviternity 2 hotfix while I playtest this damn thing.
2023-12-20 16:28:56 +01:00
230d7192c3
Missed a null check.
2023-12-19 16:39:35 +01:00
e5e6ce619c
Fix severe performance issues in large maps.
...
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
a2b6ec001b
Draw boss healthbar with the same scaling factor as other healthbars.
2023-12-16 08:54:35 +01:00
adb0eac431
Enemy healthbar redesign.
2023-12-11 10:56:47 +01:00
13b2cb53b3
Add player path tracing in minimap.
2023-12-07 23:17:27 +01:00
820f10c9f8
Crosshair rendering tweaks.
2023-12-07 18:12:07 +01:00
cca0492de5
Shorten boss bar by 50px when using tight scaling.
2023-12-07 13:23:25 +01:00
e53b6c1ca7
Implement alternate, less visually intense All Clear fx.
2023-12-02 13:47:00 +01:00
2db08970f6
Oh god how did I not notice this
2023-11-28 17:10:15 +01:00
6a6c26f307
Reset weapon pickup voicelines only when inventory is wiped.
2023-11-27 15:44:23 +01:00
aa2921e67e
Some ultrawide accommodations.
2023-11-25 22:56:24 +01:00
b7493d867d
Tweak kill oneliner chances.
2023-11-20 11:51:34 +01:00
e802327ca5
Readme cleanup.
...
+ Replace an old crash sfx
+ Detect VKDoom to customize crash handler text
2023-11-19 16:35:26 +01:00
6392a89cb9
Handle weapon wheel blur shader in the event handler.
2023-10-23 17:30:04 +02:00
f78b747ff7
Add secret difficulty for a dragon.
...
Remove 2x speed mult from hardest skill(s) (causes glitches).
Allow moths to still attack while following the lamp.
(Still do not know what causes moths to print "asin domain error" to terminal).
2023-10-16 14:00:46 +02:00
eb3cae5d43
Cap minimap zoom like in sidemods. Removes need for a CVar.
2023-10-13 12:11:13 +02:00
3b36859992
Fix custom boss tags being overriden in vanilla boss maps.
2023-10-10 17:03:53 +02:00
191adb9e2a
Fix beam projectiles being missing from minimap.
2023-10-03 21:52:25 +02:00
69b49bb1f3
Tweaks and fixes to Weapon Wheel.
2023-10-03 17:37:33 +02:00
19e460fc3a
Flashes don't need a queue now that interface events exist.
2023-09-29 23:58:46 +02:00
ed30fc062a
Fix typo in minimap projectile validation.
2023-09-28 11:14:27 +02:00
749ccd80b6
Small refactoring/cleanup.
2023-09-24 22:21:57 +02:00
4bcee65ace
Implement dialogue file validator debug event.
2023-09-04 14:08:18 +02:00