b1559e4b67
Additional explosion and ring sprite colors.
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I will keep re-using and re-coloring these sprites forever, that is a fact.
2023-11-06 23:14:46 +01:00
bbad4d53d3
Two more MiniHUD colors + oxipng pass.
2023-10-13 13:28:59 +02:00
d3d503cd81
Disable unimplemented weapons and ammo for now.
2023-10-10 14:39:12 +02:00
aa10a38841
Tweak Candygun pops so they're more visibly flashy.
2023-09-30 00:08:15 +02:00
53f8776398
Remove unused Sector pointer from WaterHit class.
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(This would eventually cause a type error in later GZDoom builds)
2023-09-20 22:16:31 +02:00
1d13d74f19
Slightly nerf Slot 5 (Eviscerator, Sheen HMG).
2023-09-05 23:33:46 +02:00
4ba1d51bcf
Completely rewrite dialogue message system.
2023-08-27 13:52:44 +02:00
8f93448a32
Corner case where gathered targets for splash damage may become null.
2023-08-20 12:04:01 +02:00
ea7582852b
Retire the "suckables list" + some fixes.
2023-07-29 14:44:34 +02:00
d4043c2353
Reimplement reverted commit but with some important safety checks.
2023-07-29 14:02:52 +02:00
3b10e684b6
Revert "Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists."
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This reverts commit 2bd1cb0657 .
2023-07-29 13:48:33 +02:00
2bd1cb0657
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
...
While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
f59c2bdf8d
Fix crouch toggle not activating Silver Bullet prone mode.
2023-07-15 20:57:28 +02:00
608c554a40
Remove branching from big biospark arcs (causes an odd visual bug at times).
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Mortal Rifle should make use of a unique muzzle flash for the overpressure shot.
Update Nana's profile picture so she's actually wearing a turtleneck sweater.
2023-07-15 20:38:49 +02:00
47b0cad882
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
098191dcc6
Fix for some weapon pickups "twitching".
2023-07-01 14:28:00 +02:00
e35f78035e
Make items drop in "Unreal style" from the player.
2023-07-01 14:12:36 +02:00
7d2aec7053
More view sway progress. This is harder than it looks.
2023-05-10 22:04:27 +02:00
a2f245b189
More stuff I missed.
2023-03-17 13:31:10 +01:00
7f5125b523
An important rewrite that was a long time coming.
...
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.
Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.
A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".
These changes will also be later applied to the side mods as well.
Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.
Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
1af92aa95c
Fix missing nextpos assignment for colliding Biospark beam.
2023-03-15 16:27:30 +01:00
b8313f1def
Make hitscan treat skies as walls (the full unreal-like experience).
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Also, fix incorrect bounce behavior of candy beams and biospark arcs.
2023-03-11 01:27:09 +01:00
56a8969e2f
Make all projectiles bounce/explode on skies.
2023-03-11 01:07:15 +01:00
2d51dce26d
Fix Candy Gun reselecting if dead mid-throw.
2023-03-11 01:06:32 +01:00
e69dfa7e1f
(WIP) View sway, shake, etc. in weapon animations.
2023-03-10 19:37:09 +01:00
238dbd4340
Reduce momentum transfer of Hellblazer afterburn.
2023-03-10 11:00:12 +01:00
61f12c6c58
Player and base weapons converted to IQM. Gestures are next.
2023-02-27 23:54:59 +01:00
4226dd8c95
Migrate DLC1 first person models to IQM.
2023-02-25 20:50:14 +01:00
11c497178d
Typo
2023-02-11 17:11:07 +01:00
35b8b986db
Cleaning up.
2023-02-11 17:03:43 +01:00
2ca446506b
Additional dialogue for cranking Deep Impact while full.
2023-01-21 01:09:46 +01:00
c8fdee21cc
Unimplemented weapons trigger special on touch, to avoid potential softlocks.
2023-01-19 22:37:03 +01:00
c99059495a
Fix incorrect variable assignment for bust quake.
2023-01-18 23:28:26 +01:00
a342651842
Revert IsActorPlayingSound hotfix, not needed in this branch.
2023-01-14 19:19:08 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
d4cbbd15b5
Merge branch 'devel' into experimental
2023-01-13 19:23:12 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
aa591989be
Fix some sprite conflicts with monster mods.
2022-12-28 22:18:03 +01:00
7b8111c40d
Finally fix gestures breaking on weapon switch.
2022-12-26 23:22:30 +01:00
dca677f74f
Another function that doesn't need to play scoped.
2022-12-18 21:47:24 +01:00
b1683dae8e
Generalized hitnormal functions (where possible).
2022-12-18 20:03:36 +01:00
1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00
661e4739d8
Blazer missiles won't auto-detonate unless player is out of blast radius.
2022-12-12 23:30:26 +01:00
32d1037d66
Remove leftover old "for" loop below "foreach" in some places.
...
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
102564c3a9
Oops, missed this one.
2022-12-10 22:26:48 +01:00
80fb76c000
ViewAngles + ViewPos awareness in various places.
2022-12-10 22:17:06 +01:00
a632c8edf7
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
2022-12-08 20:06:41 +01:00