swwmgz_m/models
Marisa the Magician 4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
..
canvas Some Mortal Rifle progress. 2022-09-21 18:28:30 +02:00
envmap Goodbye matcaps, hello envmaps. 2022-05-07 22:39:40 +02:00
extra Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
nashgore/Footprint Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
AkariProject.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
AkariProject.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AkariProject1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
AkariProject1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
AkariProject1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
AmmoFabricator_a.3d Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
AmmoFabricator_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
ASmallPriceToPay.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ASmallPriceToPay_a.3d Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
ASmallPriceToPay_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Barrier.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Barrier_a.3d Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_bright.png Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
barrierbar.png Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
BlastSuit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
BlastSuit_a.3d Added Blast Suit model. 2020-01-04 00:48:47 +01:00
BlastSuit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Book.blend More collectible model work: 2020-11-20 21:20:26 +01:00
Book_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
Book_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Boolet.png Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_a.3d Added projectile parrying. Hitscan parry will come soon. 2020-03-15 22:47:41 +01:00
Boolet_Candy.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Boolet_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Boolet_Explodium.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyCasing.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyCasing_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_mask.png Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
CD.blend Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_a.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
CD_d.3d Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
Chancebox.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chancebox_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_bright.png "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Chancebox_Side_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Side_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chancebox_Top_a.3d "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_Top_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
Chunky.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chunky_a.3d 0.9.3b release: 2020-09-20 15:05:43 +02:00
Chunky_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
CombatHammer.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
CombatHammer.png Tweak hammer material. 2022-08-10 21:59:47 +02:00
CombatHammer1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
CombatHammer1st_a.3d Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
CombatHammer1st_d.3d Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
CombatHammer_mask.png Tweak hammer material. 2022-08-10 21:59:47 +02:00
CombatHammerPickup_a.3d Add combat hammer main menu pose. 2022-08-10 22:53:32 +02:00
CombatHammerPickup_d.3d Almost forgot the polysort pass. 2022-08-10 22:54:07 +02:00
CubeHealth.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
CubeHealth_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
CubeHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
CubeHealth_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact.blend Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
DeepImpactPickup_a.3d Deep Impact model added. 2019-12-16 19:18:35 +01:00
DeepImpactPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
DemoArms.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoBody.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace.xcf Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Blank.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Blink.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Booty.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_bright.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
DemoFace_Dead.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Default.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Evil.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Grin.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Head.png Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Hurt.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace_HurtLeft.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Off.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Sad.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Smug.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Unamused.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Wink.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoHead.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoKeys.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoLegs.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Demolitionist.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
Demolitionist_IK.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
DemolitionistArmDup.blend Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
DemolitionistArms.blend More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
DemolitionistArms_IK.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
DemolitionistInter.blend Fix and re-render Demolitionist action shot scene. 2021-03-11 16:29:19 +01:00
DemolitionistPlayer.blend Player movement speed overhaul, separating into three speeds: walk, run, sprint. 2021-05-31 16:17:59 +02:00
DemolitionistPlayer_a.3d Player movement speed overhaul, separating into three speeds: walk, run, sprint. 2021-05-31 16:17:59 +02:00
DemolitionistPlayer_d.3d Player movement speed overhaul, separating into three speeds: walk, run, sprint. 2021-05-31 16:17:59 +02:00
DemoMisc.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoPlush.blend More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoPlush1st.blend Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
DemoPlush1st_a.3d Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
DemoPlush1st_d.3d Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
DemoPlush2.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush2_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_a.3d More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
DemoSoft.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoTags.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoTags_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoTagsBlack.png HUD face now also affected by tag color. 2022-10-13 13:43:32 +02:00
DemoTagsBlue.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsCyan.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsDragonfly.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsGold.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsMagenta.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsOrange.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsPeach.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsPink.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsPurple.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsRed.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsRust.png HUD face now also affected by tag color. 2022-10-13 13:43:32 +02:00
DemoTagsViolet.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsWhite.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsYellow.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DevaSigil.blend Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DevaSigil.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DevaSigil_a.3d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DevaSigil_d.3d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DevaSigil_mask.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite.blend Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite_a.3d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite_d.3d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite_mask.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DoomBlackKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomBlueKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomBlueSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomCard1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomCard1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomCard1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomGreenKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKey_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomKey_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight2.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight3.png Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomOrangeKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomPurpleSkull.png Verdant Citadel compatibility fixes. 2021-08-28 18:06:11 +02:00
DoomRedKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSilverKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomSkull1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomSkull_bright.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkull_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomWhiteKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Embiggener.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_a.3d Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_bright.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Embiggener_mask.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_Tier2.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Embiggener_Tier3.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Embiggener_Tier4.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Embiggener_Tier5.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Eviscerator.blend Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
Eviscerator.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Eviscerator1st.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator1st_a.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator1st_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
EvisceratorAmmo.png Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_a.3d Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorClip.png Major ammo overhaul. 2021-09-12 19:09:00 +02:00
EvisceratorClip_Three_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
EvisceratorClip_Three_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
EvisceratorClip_Two_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
EvisceratorClip_Two_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
EvisceratorPickup_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorProj_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
EvisceratorProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
EvisceratorShell.png Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_a.3d Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumBullet2_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
ExplodiumBullet2_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
ExplodiumBullet3_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
ExplodiumBullet3_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
ExplodiumBullet_a.3d Various changes: 2020-08-06 20:21:32 +02:00
ExplodiumBullet_d.3d 0.9.8b release: 2020-09-24 14:05:04 +02:00
ExplodiumCasing.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumCasing_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumCasing_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ExplodiumCasing_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumGun.blend Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGun1st.blend Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun1st_a.3d Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun1st_d.3d Fix mag clipping during Explodium Gun reload. 2021-05-15 12:53:55 +02:00
ExplodiumGun1stL_a.3d Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun1stL_d.3d Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGunPickup_a.3d Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
ExplodiumGunPickup_d.3d Implemented selling at the store (right click / backspace to toggle). 2021-01-25 17:32:44 +01:00
ExplodiumGunPickupDual_a.3d Weapon swap adjustments for dual-wieldables. 2021-12-30 01:52:21 +01:00
ExplodiumGunPickupDual_d.3d Weapon swap adjustments for dual-wieldables. 2021-12-30 01:52:21 +01:00
ExplodiumMag_a.3d Add separate Explodium Gun mag model, and "empty" alt skin. 2020-01-06 16:58:04 +01:00
ExplodiumMag_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Fabricator.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_bright.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier2.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier3.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_Tier4.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
FrispyCorn1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
FrispyCorn1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
FrispyCorn_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
FrispyCorn_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
GenericCube1st.blend Perfectly Generic Cube pickup gesture added. 2021-03-05 19:51:54 +01:00
GenericCube1st_a.3d Perfectly Generic Cube pickup gesture added. 2021-03-05 19:51:54 +01:00
GenericCube1st_d.3d Perfectly Generic Cube pickup gesture added. 2021-03-05 19:51:54 +01:00
GestureArms.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GhostArtifact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
GhostArtifact_a.3d Ghost Artifact model. Eight items left. 2020-01-15 20:32:08 +01:00
GhostArtifact_bright.png Added "silver" matcap, in case I need it. 2020-01-15 22:33:03 +01:00
GhostArtifact_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
GibBreast.png Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibBreast_a.3d Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibBreast_d.3d Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
GibDrumstick.png Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibDrumstick_a.3d Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibDrumstick_d.3d Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
GibModels.blend Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibSteak.png Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibSteak_a.3d Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibSteak_d.3d Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
Gravity.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Gravity_a.3d Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_bright.png Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Grenade1st.blend You can now plant quick grenades when aiming at any solid surface. 2021-03-08 00:27:48 +01:00
Grenade1st_a.3d You can now plant quick grenades when aiming at any solid surface. 2021-03-08 00:27:48 +01:00
Grenade1st_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Hellblazer.blend Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
Hellblazer.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Hellblazer1st.blend Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_a.3d Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
HellblazerAmmo.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerAmmo_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Three_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Three_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerAmmo_Two_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerDuo_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
HellblazerDuo_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
HellblazerMissile.png Revert normal missile texture, they don't need a colored tip. 2020-04-25 10:01:55 +02:00
HellblazerPickup_a.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerPickup_d.3d Hellblazer pickups have translucent glass and show ammo state. 2020-12-14 12:18:05 +01:00
HellblazerProj_a.3d Hellblazer projectile model added, updated ammo models. 2020-01-12 14:34:04 +01:00
HellblazerProj_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
HellblazerTrio_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
HellblazerTrio_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
HereticBlue1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlue1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlue1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticBlueKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticBlueKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreen1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreen1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreen1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticGreenKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticGreenKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRed1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRed1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRed1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticRedKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticRedKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellow1st.blend Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellow1st_a.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellow1st_d.3d Add key gesture items. 2020-12-30 22:30:44 +01:00
HereticYellowKey_a.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
HereticYellowKey_d.3d Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Invinciball.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Invinciball_a.3d I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
Invinciball_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
KirinManga.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinManga.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinManga1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinManga1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinManga1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush.blend The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinPlush1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush_a.3d The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
KirinPlush_bright.png Brightmaps were zero bytes in size for some reason. 2021-10-14 18:24:12 +02:00
KirinPlush_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Lamp.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Lamp_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_bright.png Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Lamp_off.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Lootbox.blend "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
LoveSignals.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
LoveSignals.xcf Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
LoveSignalsCD1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
LoveSignalsCD1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
LoveSignalsCD1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
MilkBreads.blend Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads.png Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
MilkBreads1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
MilkBreads1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
MilkBreads_a.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads_d.3d Add milk breads model. 2020-12-04 17:56:25 +01:00
modelnotes.txt Archdemon lore. 2022-10-05 15:58:17 +02:00
MortalCasing_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalCasing_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalGrenade.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_bright.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalGrenade_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_Used.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenadeAmmo_a.3d Mortal Rifle grenades should only have single pickups. 2022-09-20 22:48:48 +02:00
MortalGrenadeAmmo_d.3d Mortal Rifle grenades should only have single pickups. 2022-09-20 22:48:48 +02:00
MortalGrenadeCasing_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenadeCasing_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalLED.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalLED2.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalMag.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_bright.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalMag_Empty.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_Empty_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRifle.blend Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRifle.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRifle1st.blend All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
MortalRifle1st_a.3d All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
MortalRifle1st_d.3d Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRifle_mask.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRiflePickup_a.3d Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRiflePickup_d.3d Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRound.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound1_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound1_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalRound2_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound2_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalRound3_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound3_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalRound5_a.3d All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound5_d.3d Poly sorting pass. 2022-09-08 00:18:01 +02:00
MortalRound_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound_Used.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalSight.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
Moth.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_a.3d Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
Moth_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Moth_Mashiro.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_Mashiro_bright.png Fluffy moth friends. 2020-01-18 15:12:07 +01:00
MothPlush.blend Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush.png Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush1st.blend Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush1st_a.3d Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush1st_d.3d Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush_a.3d Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush_bright.png Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush_d.3d Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
NoLED.png Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
Nugget.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_a.3d Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
Nugget_Armor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Nugget_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Nutatco.blend Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nutatco_a.3d Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
Nutatco_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
NutatcoBar1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
NutatcoBar1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
NutatcoBar1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
Omnisight.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Omnisight_a.3d Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_bright.png Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
Omnisight_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
PerfectlyGeneric.png Moth plushy pushed to post-release update, replaced by generic cube. 2021-01-29 17:21:19 +01:00
QuadCell.png Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
QuadCell_bright.png Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
QuadCell_Used.png Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
QuadLED.png Quadravol can be picked up and selected, more later. 2022-08-13 20:27:51 +02:00
Quadravol.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
Quadravol.png Quadravol can be picked up and selected, more later. 2022-08-13 20:27:51 +02:00
Quadravol1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
Quadravol1st_a.3d Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
Quadravol1st_d.3d Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
QuadravolAmmo_a.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolAmmo_d.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolAmmo_Three_a.3d Pickup model accidentally exported with default 250 animation frames. 2022-09-11 16:22:57 +02:00
QuadravolAmmo_Three_d.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolAmmo_Two_a.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolAmmo_Two_d.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolCasing_a.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolCasing_d.3d Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
QuadravolPickup_a.3d Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
QuadravolPickup_d.3d Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
QuickPunch1st.blend Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_a.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_d.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
Ragekit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ragekit_a.3d Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_bright.png Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Refresher.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Refresher_a.3d Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Refresher_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Refresher_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SafetyTether.blend Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_a.3d Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_blue.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_bright.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_d.3d Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_mask.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_off.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_red.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
Sandwich.png Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_a.3d Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
Sandwich_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SayaBean.blend Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayaBean.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SayaBean1st.blend Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
SayaBean1st_a.3d Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
SayaBean1st_d.3d Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
SayaBean_a.3d Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayaBean_bright.png Brightmaps were zero bytes in size for some reason. 2021-10-14 18:24:12 +02:00
SayaBean_d.3d Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny. 2020-12-22 20:42:59 +01:00
SayasMug.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
SayasMug.png Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
SayasMug1st_a.3d Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug1st_d.3d Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug_a.3d Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug_d.3d Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SheenAmmoBand.png Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenAmmoBox.png Small texture edit. 2022-07-23 16:49:11 +02:00
SheenBullet.png Small texture edit. 2022-07-23 16:49:11 +02:00
SheenBullet2_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet2_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet3_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet3_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet10_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet10_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet50_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet50_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBullet_Fired.png Small texture edit. 2022-07-23 16:49:11 +02:00
SheenBulletCase_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBulletCase_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBulletProjectile_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenBulletProjectile_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenHMG.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
SheenHMG.png Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
SheenHMG1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
SheenHMG1st_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenHMG1st_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenHMGPickup_a.3d Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
SheenHMGPickup_d.3d Placeholder Sheen display. 2022-07-21 13:25:16 +02:00
SheenLED.png Fully functional scripted texture for Sheen HMG. 2022-07-25 02:07:07 +02:00
Shell_Gold.png Golden Shells now visibly use a different material. 2020-03-18 14:40:08 +01:00
Shell_Gold_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Gold_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold_Used_mask.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shell_Normal.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Normal_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ShellAmmo_Eight_a.3d Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
ShellAmmo_Eight_d.3d Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
ShellAmmo_Four_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Four_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_One_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_One_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShellAmmo_Sixteen_a.3d Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
ShellAmmo_Sixteen_d.3d Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
ShellAmmo_Twelve_a.3d Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
ShellAmmo_Twelve_d.3d Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
ShellAmmo_Two_a.3d Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
ShellAmmo_Two_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
ShotShell_a.3d Added Spreadgun model. 2020-01-08 19:49:53 +01:00
ShotShell_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Silverbullet.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Silverbullet.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Silverbullet1st.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Silverbullet1st_a.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletAmmo.png Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletAmmo_Empty.png Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
SilverbulletBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet2_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
SilverbulletBullet2_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
SilverbulletBullet3_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
SilverbulletBullet3_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
SilverbulletBullet_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletBullet_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletCase_a.3d Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
SilverbulletCase_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletJetNoise.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletJetSmoke.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletMag_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletMag_d.3d Fix incorrect material index in Silver Bullet mag model. 2022-08-06 13:59:32 +02:00
SilverbulletPickup_a.3d Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SilverbulletProjectile_a.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletProjectile_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Sparkster.blend Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Sparkster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Sparkster1st.blend Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Sparkster1st_a.3d Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Sparkster1st_d.3d Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Sparkster_mask.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterAmmo.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterAmmo2_a.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
SparksterAmmo2_d.3d Major ammo overhaul. 2021-09-12 19:09:00 +02:00
SparksterAmmo_a.3d Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
SparksterAmmo_bright.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterAmmo_mask.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterBall.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterBall_a.3d Added Sparkster tertiary fire capsule model. 2020-01-16 15:39:08 +01:00
SparksterBall_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SparksterBall_mask.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterPickup_a.3d Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
SparksterPickup_d.3d Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Spreadgun.blend Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
Spreadgun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Spreadgun1st.blend Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_a.3d Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
SpreadgunPickup_a.3d Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
SpreadgunPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
SWWMFlag.blend More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag.mdd More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag.png Fix weird pixel in flag texture. 2021-05-09 15:47:56 +02:00
SWWMFlag.xcf More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_a.3d More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_d.3d More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_Enby.png More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_Pride.png More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_Trans.png More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
TetraHealth.png Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_a.3d Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
TetraHealth_mask.png Added health item models. 2019-12-24 17:51:43 +01:00
TootFroot.blend More collectible model work: 2020-11-20 21:20:26 +01:00
TootFroot.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
TootFroot1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
TootFroot1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
TootFroot1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
TootFroot_a.3d Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
TootFroot_d.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
VoodooDoll.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
VoodooDoll.png Voodoo doll redesign. 2022-02-06 02:15:05 +01:00
VoodooDoll_a.3d Voodoo doll redesign. 2022-02-06 02:15:05 +01:00
VoodooDoll_d.3d Voodoo doll redesign. 2022-02-06 02:15:05 +01:00
VoodooDollFace.png Voodoo doll redesign. 2022-02-06 02:15:05 +01:00
Wallbuster.blend Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
Wallbuster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Wallbuster1st.blend Offscreen Wallbuster reload animation tweaks. 2021-04-21 09:37:17 +02:00
Wallbuster1st_a.3d Offscreen Wallbuster reload animation tweaks. 2021-04-21 09:37:17 +02:00
Wallbuster1st_d.3d Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
WallbusterPickup_a.3d Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
WallbusterPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
WarArmor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
WarArmor_a.3d War Armor model. 2020-01-15 16:19:10 +01:00
WarArmor_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
Ynykron.blend Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
Ynykron.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ynykron1st.blend Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_a.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_d.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
YnykronAmmo.png Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronPickup_a.3d Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronPickup_d.3d Optimized all models. Other adjustments. 2020-01-16 16:09:47 +01:00
YnykronRod.png Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronRod_a.3d Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronRod_bright.png Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronRod_d.3d Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronRod_mask.png Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronSmoke.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
YnykronSmokeNoise.png Also forgot these PNGs. 2020-06-14 23:36:25 +02:00