| .. |
|
canvas
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
envmap
|
Goodbye matcaps, hello envmaps.
|
2022-05-07 22:39:40 +02:00 |
|
extra
|
Use Vec3FromAngles to create random unit vectors.
|
2022-08-24 15:20:57 +02:00 |
|
nashgore/Footprint
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
AkariProject.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
AkariProject.xcf
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
AkariProject1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
AkariProject1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
AkariProject1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
AmmoFabricator_a.3d
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
AmmoFabricator_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
ASmallPriceToPay.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ASmallPriceToPay_a.3d
|
Added Lead Ball ammo type to Spreadgun.
|
2020-03-04 17:05:22 +01:00 |
|
ASmallPriceToPay_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Barrier.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Barrier_a.3d
|
Elemental Coating (proper Radsuit replacer).
|
2020-05-26 18:16:19 +02:00 |
|
Barrier_bright.png
|
Elemental Coating (proper Radsuit replacer).
|
2020-05-26 18:16:19 +02:00 |
|
Barrier_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
barrierbar.png
|
Adjust Elemental Coating to look more like the SWWM Barrier.
|
2020-06-04 16:37:11 +02:00 |
|
BlastSuit.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
BlastSuit_a.3d
|
Added Blast Suit model.
|
2020-01-04 00:48:47 +01:00 |
|
BlastSuit_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Book.blend
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
Book_a.3d
|
Fix Deep Impact primary having no noticeable knockback effect.
|
2020-11-09 21:03:28 +01:00 |
|
Book_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Boolet.png
|
Added projectile parrying. Hitscan parry will come soon.
|
2020-03-15 22:47:41 +01:00 |
|
Boolet_a.3d
|
Added projectile parrying. Hitscan parry will come soon.
|
2020-03-15 22:47:41 +01:00 |
|
Boolet_Candy.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Boolet_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Boolet_Explodium.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Boolet_Flech.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
CandyBullet.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
CandyCasing.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
CandyCasing_Used.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
CandyGun.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
CandyGun_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
CandyGun_mask.png
|
Much more stuff and things, also Candy Gun sounds.
|
2020-01-27 02:41:51 +01:00 |
|
CD.blend
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
CD_a.3d
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
CD_d.3d
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
Chancebox.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Chancebox_a.3d
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_bright.png
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
Chancebox_mask.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Chancebox_Side_a.3d
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_Side_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
Chancebox_Top_a.3d
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
Chancebox_Top_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
Chunky.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Chunky_a.3d
|
0.9.3b release:
|
2020-09-20 15:05:43 +02:00 |
|
Chunky_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
CombatHammer.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
CombatHammer.png
|
Tweak hammer material.
|
2022-08-10 21:59:47 +02:00 |
|
CombatHammer1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
CombatHammer1st_a.3d
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
CombatHammer1st_d.3d
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
CombatHammer_mask.png
|
Tweak hammer material.
|
2022-08-10 21:59:47 +02:00 |
|
CombatHammerPickup_a.3d
|
Add combat hammer main menu pose.
|
2022-08-10 22:53:32 +02:00 |
|
CombatHammerPickup_d.3d
|
Almost forgot the polysort pass.
|
2022-08-10 22:54:07 +02:00 |
|
CubeHealth.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CubeHealth_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
CubeHealth_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
CubeHealth_mask.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DeepImpact.blend
|
Deep Impact model added.
|
2019-12-16 19:18:35 +01:00 |
|
DeepImpact.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DeepImpact1st.blend
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
DeepImpact1st_a.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
DeepImpact1st_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
DeepImpactPickup_a.3d
|
Deep Impact model added.
|
2019-12-16 19:18:35 +01:00 |
|
DeepImpactPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
DemoArms.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DemoBody.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoFace.xcf
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
DemoFace_Blank.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Blink.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Booty.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_bright.png
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
DemoFace_Dead.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Default.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Dizzy.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Evil.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Grin.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Head.png
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
DemoFace_Hurt.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoFace_HurtLeft.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_HurtRight.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Off.png
|
Demolitionist done (mostly, forgot about crouching anims).
|
2020-01-22 01:32:10 +01:00 |
|
DemoFace_Ouch.png
|
Demolitionist model (no rig/anim yet).
|
2020-01-20 23:05:53 +01:00 |
|
DemoFace_Sad.png
|
Update patrons.
|
2020-08-16 01:24:54 +02:00 |
|
DemoFace_Smug.png
|
Update patrons.
|
2020-08-16 01:24:54 +02:00 |
|
DemoFace_Unamused.png
|
Update patrons.
|
2020-08-16 01:24:54 +02:00 |
|
DemoFace_Wink.png
|
Demolitionist done (mostly, forgot about crouching anims).
|
2020-01-22 01:32:10 +01:00 |
|
DemoHead.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoKeys.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DemoLegs.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Demolitionist.blend
|
Voodoo dolls shouldn't run most of the player Tick override.
|
2021-01-12 09:57:56 +01:00 |
|
Demolitionist_IK.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
DemolitionistArmDup.blend
|
Silver Bullet JET animations halfway done.
|
2020-06-08 19:34:43 +02:00 |
|
DemolitionistArms.blend
|
More animation work, the real fun begins.
|
2020-01-22 14:27:59 +01:00 |
|
DemolitionistArms_IK.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
DemolitionistInter.blend
|
Fix and re-render Demolitionist action shot scene.
|
2021-03-11 16:29:19 +01:00 |
|
DemolitionistPlayer.blend
|
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
|
2021-05-31 16:17:59 +02:00 |
|
DemolitionistPlayer_a.3d
|
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
|
2021-05-31 16:17:59 +02:00 |
|
DemolitionistPlayer_d.3d
|
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
|
2021-05-31 16:17:59 +02:00 |
|
DemoMisc.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoPlush.blend
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DemoPlush1st.blend
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
DemoPlush1st_a.3d
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
DemoPlush1st_d.3d
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
DemoPlush2.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush2_bright.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush_a.3d
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush_bright.png
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
DemoPlush_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
DemoSoft.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DemoTags.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DemoTags_bright.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DemoTagsBlue.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsCyan.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsDragonfly.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsGold.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsMagenta.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsOrange.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsPeach.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsPink.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsPurple.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsRed.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsViolet.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsWhite.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DemoTagsYellow.png
|
Tag colors and animated face using A_ChangeModel.
|
2022-07-26 18:36:38 +02:00 |
|
DevaSigil.blend
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DevaSigil.png
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DevaSigil_a.3d
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DevaSigil_d.3d
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DevaSigil_mask.png
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DivineSprite.blend
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DivineSprite.png
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DivineSprite_a.3d
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DivineSprite_d.3d
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DivineSprite_mask.png
|
Initial 1.1 development setup.
|
2021-09-01 09:56:20 +02:00 |
|
DoomBlackKey.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DoomBlueKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomBlueSkull.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomCard1st.blend
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomCard1st_a.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomCard1st_d.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomGreenKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKey_bright.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DoomKey_mask.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeycard_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeycard_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight2.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight3.png
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomOrangeKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomPurpleSkull.png
|
Verdant Citadel compatibility fixes.
|
2021-08-28 18:06:11 +02:00 |
|
DoomRedKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomRedSkull.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSilverKey.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
DoomSkull1st.blend
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomSkull1st_a.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomSkull1st_d.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomSkull_bright.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkull_mask.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkullKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkullKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomWhiteKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomYellowKey.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomYellowSkull.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
Embiggener.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_a.3d
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_bright.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Embiggener_mask.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_Tier2.png
|
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
|
2021-02-21 17:43:11 +01:00 |
|
Embiggener_Tier3.png
|
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
|
2021-02-21 17:43:11 +01:00 |
|
Embiggener_Tier4.png
|
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
|
2021-02-21 17:43:11 +01:00 |
|
Embiggener_Tier5.png
|
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
|
2021-02-21 17:43:11 +01:00 |
|
Eviscerator.blend
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
Eviscerator.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Eviscerator1st.blend
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Eviscerator1st_a.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Eviscerator1st_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
EvisceratorAmmo.png
|
Eviscerator six-pack ammo model.
|
2020-01-15 16:51:09 +01:00 |
|
EvisceratorAmmo_a.3d
|
Eviscerator six-pack ammo model.
|
2020-01-15 16:51:09 +01:00 |
|
EvisceratorAmmo_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
EvisceratorClip.png
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
EvisceratorClip_Three_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
EvisceratorClip_Three_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
EvisceratorClip_Two_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
EvisceratorClip_Two_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
EvisceratorPickup_a.3d
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
EvisceratorPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
EvisceratorProj_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
EvisceratorProj_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
EvisceratorShell.png
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
EvisceratorShell_a.3d
|
Finished Eviscerator model.
|
2020-01-10 15:42:10 +01:00 |
|
EvisceratorShell_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ExplodiumBullet.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
ExplodiumBullet2_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
ExplodiumBullet2_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
ExplodiumBullet3_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
ExplodiumBullet3_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
ExplodiumBullet_a.3d
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
ExplodiumBullet_d.3d
|
0.9.8b release:
|
2020-09-24 14:05:04 +02:00 |
|
ExplodiumCasing.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
ExplodiumCasing_a.3d
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumCasing_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ExplodiumCasing_Used.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
ExplodiumGun.blend
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumGun.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ExplodiumGun1st.blend
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun1st_a.3d
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun1st_d.3d
|
Fix mag clipping during Explodium Gun reload.
|
2021-05-15 12:53:55 +02:00 |
|
ExplodiumGun1stL_a.3d
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun1stL_d.3d
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ExplodiumGunPickup_a.3d
|
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
|
2020-01-06 16:38:14 +01:00 |
|
ExplodiumGunPickup_d.3d
|
Implemented selling at the store (right click / backspace to toggle).
|
2021-01-25 17:32:44 +01:00 |
|
ExplodiumGunPickupDual_a.3d
|
Weapon swap adjustments for dual-wieldables.
|
2021-12-30 01:52:21 +01:00 |
|
ExplodiumGunPickupDual_d.3d
|
Weapon swap adjustments for dual-wieldables.
|
2021-12-30 01:52:21 +01:00 |
|
ExplodiumMag_a.3d
|
Add separate Explodium Gun mag model, and "empty" alt skin.
|
2020-01-06 16:58:04 +01:00 |
|
ExplodiumMag_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Fabricator.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Fabricator_bright.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
Fabricator_mask.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Fabricator_Tier2.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Fabricator_Tier3.png
|
Ammo Fabricators added.
|
2020-01-17 17:48:13 +01:00 |
|
Fabricator_Tier4.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
FrispyCorn.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
FrispyCorn1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
FrispyCorn1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
FrispyCorn1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
FrispyCorn_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
FrispyCorn_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
GenericCube1st.blend
|
Perfectly Generic Cube pickup gesture added.
|
2021-03-05 19:51:54 +01:00 |
|
GenericCube1st_a.3d
|
Perfectly Generic Cube pickup gesture added.
|
2021-03-05 19:51:54 +01:00 |
|
GenericCube1st_d.3d
|
Perfectly Generic Cube pickup gesture added.
|
2021-03-05 19:51:54 +01:00 |
|
GestureArms.blend
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GestureArms_a.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GestureArms_d.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GhostArtifact.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
GhostArtifact_a.3d
|
Ghost Artifact model. Eight items left.
|
2020-01-15 20:32:08 +01:00 |
|
GhostArtifact_bright.png
|
Added "silver" matcap, in case I need it.
|
2020-01-15 22:33:03 +01:00 |
|
GhostArtifact_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
GibBreast.png
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibBreast_a.3d
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibBreast_d.3d
|
Sheen HMG pickup model done.
|
2022-07-20 20:55:47 +02:00 |
|
GibDrumstick.png
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibDrumstick_a.3d
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibDrumstick_d.3d
|
Sheen HMG pickup model done.
|
2022-07-20 20:55:47 +02:00 |
|
GibModels.blend
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibSteak.png
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibSteak_a.3d
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibSteak_d.3d
|
Sheen HMG pickup model done.
|
2022-07-20 20:55:47 +02:00 |
|
Gravity.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Gravity_a.3d
|
Gravity Suppressor done.
|
2020-01-16 13:18:11 +01:00 |
|
Gravity_bright.png
|
Gravity Suppressor done.
|
2020-01-16 13:18:11 +01:00 |
|
Gravity_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Grenade1st.blend
|
You can now plant quick grenades when aiming at any solid surface.
|
2021-03-08 00:27:48 +01:00 |
|
Grenade1st_a.3d
|
You can now plant quick grenades when aiming at any solid surface.
|
2021-03-08 00:27:48 +01:00 |
|
Grenade1st_d.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
Hellblazer.blend
|
Hellblazer pickups have translucent glass and show ammo state.
|
2020-12-14 12:18:05 +01:00 |
|
Hellblazer.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Hellblazer1st.blend
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
Hellblazer1st_a.3d
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
Hellblazer1st_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
HellblazerAmmo.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerAmmo_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerAmmo_Cluster.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
HellblazerAmmo_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerAmmo_Fire.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
HellblazerAmmo_Nuke.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
HellblazerAmmo_Three_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerAmmo_Three_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerAmmo_Two_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerAmmo_Two_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerDuo_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
HellblazerDuo_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
HellblazerMissile.png
|
Revert normal missile texture, they don't need a colored tip.
|
2020-04-25 10:01:55 +02:00 |
|
HellblazerMissile_Cluster.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerMissile_Fire.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerMissile_Nuke.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
HellblazerPickup_a.3d
|
Hellblazer pickups have translucent glass and show ammo state.
|
2020-12-14 12:18:05 +01:00 |
|
HellblazerPickup_d.3d
|
Hellblazer pickups have translucent glass and show ammo state.
|
2020-12-14 12:18:05 +01:00 |
|
HellblazerProj_a.3d
|
Hellblazer projectile model added, updated ammo models.
|
2020-01-12 14:34:04 +01:00 |
|
HellblazerProj_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
HellblazerTrio_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
HellblazerTrio_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
HereticBlue1st.blend
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticBlue1st_a.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticBlue1st_d.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticBlueKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticBlueKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticGreen1st.blend
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticGreen1st_a.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticGreen1st_d.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticGreenKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticGreenKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticRed1st.blend
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticRed1st_a.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticRed1st_d.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticRedKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticRedKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticYellow1st.blend
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticYellow1st_a.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticYellow1st_d.3d
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
HereticYellowKey_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
HereticYellowKey_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
Invinciball.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Invinciball_a.3d
|
I'm Fucking Invinciball.
|
2020-01-16 13:57:58 +01:00 |
|
Invinciball_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
KirinManga.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
KirinManga.xcf
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
KirinManga1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinManga1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinManga1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush.blend
|
The cutest boy, now in plush form.
|
2020-11-12 19:18:41 +01:00 |
|
KirinPlush.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
KirinPlush1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush_a.3d
|
The cutest boy, now in plush form.
|
2020-11-12 19:18:41 +01:00 |
|
KirinPlush_bright.png
|
Brightmaps were zero bytes in size for some reason.
|
2021-10-14 18:24:12 +02:00 |
|
KirinPlush_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Lamp.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Lamp_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Lamp_bright.png
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Lamp_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Lamp_off.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Lootbox.blend
|
"Wait, chanceboxes are back?" Well, not really...
|
2020-08-17 17:58:15 +02:00 |
|
LoveSignals.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
LoveSignals.xcf
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
LoveSignalsCD1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
LoveSignalsCD1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
LoveSignalsCD1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
MilkBreads.blend
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
MilkBreads.png
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
MilkBreads1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
MilkBreads1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
MilkBreads1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
MilkBreads_a.3d
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
MilkBreads_d.3d
|
Add milk breads model.
|
2020-12-04 17:56:25 +01:00 |
|
modelnotes.txt
|
Mortal Rifle fully animated, scripting next.
|
2022-09-10 16:03:46 +02:00 |
|
MortalCasing_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalCasing_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalGrenade.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenade_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenade_bright.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenade_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalGrenade_mask.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenade_Used.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenadeAmmo1_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenadeAmmo1_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalGrenadeAmmo2_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenadeAmmo2_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalGrenadeCasing_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalGrenadeCasing_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalLED.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalLED2.png
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalMag.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_bright.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalMag_Empty.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_Empty_mask.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_mask.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRifle.blend
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRifle.png
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRifle1st.blend
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRifle1st_a.3d
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRifle1st_d.3d
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRifle_mask.png
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRiflePickup_a.3d
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRiflePickup_d.3d
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRound.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound1_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound1_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalRound2_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound2_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalRound3_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound3_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalRound5_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound5_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalRound10_a.3d
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound10_d.3d
|
Poly sorting pass.
|
2022-09-08 00:18:01 +02:00 |
|
MortalRound_mask.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalRound_Used.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalSight.png
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
Moth.png
|
All items done (excl. Lootboxes). On to the weapons now.
|
2020-02-05 23:31:56 +01:00 |
|
Moth_a.3d
|
Discard unnecessary extra frame on Moth.
|
2020-01-19 20:14:52 +01:00 |
|
Moth_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Moth_Mashiro.png
|
All items done (excl. Lootboxes). On to the weapons now.
|
2020-02-05 23:31:56 +01:00 |
|
Moth_Mashiro_bright.png
|
Fluffy moth friends.
|
2020-01-18 15:12:07 +01:00 |
|
MothPlush.blend
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush.png
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush1st.blend
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush1st_a.3d
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush1st_d.3d
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush_a.3d
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush_bright.png
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush_d.3d
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
NoLED.png
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
Nugget.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Nugget_a.3d
|
Health/Armor nugget model details.
|
2019-12-24 18:48:57 +01:00 |
|
Nugget_Armor.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Nugget_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Nugget_mask.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Nutatco.blend
|
Added NUTATCO bar model.
|
2020-11-05 18:43:05 +01:00 |
|
Nutatco.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Nutatco_a.3d
|
Added NUTATCO bar model.
|
2020-11-05 18:43:05 +01:00 |
|
Nutatco_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
NutatcoBar1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
NutatcoBar1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
NutatcoBar1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
Omnisight.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Omnisight_a.3d
|
Omnisight model (almost forgot).
|
2020-01-19 16:35:06 +01:00 |
|
Omnisight_bright.png
|
Omnisight model (almost forgot).
|
2020-01-19 16:35:06 +01:00 |
|
Omnisight_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
PerfectlyGeneric.png
|
Moth plushy pushed to post-release update, replaced by generic cube.
|
2021-01-29 17:21:19 +01:00 |
|
QuadCell.png
|
Quadravol HUD display (with Xekkas numerals, for fun).
|
2022-08-14 16:54:55 +02:00 |
|
QuadCell_bright.png
|
Quadravol HUD display (with Xekkas numerals, for fun).
|
2022-08-14 16:54:55 +02:00 |
|
QuadCell_Used.png
|
Quadravol dropped casings.
|
2022-08-18 08:53:39 +02:00 |
|
QuadLED.png
|
Quadravol can be picked up and selected, more later.
|
2022-08-13 20:27:51 +02:00 |
|
Quadravol.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
Quadravol.png
|
Quadravol can be picked up and selected, more later.
|
2022-08-13 20:27:51 +02:00 |
|
Quadravol1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
Quadravol1st_a.3d
|
Missed a "rotation reset" 0-tic tween frame for the Quadravol.
|
2022-08-25 09:07:39 +02:00 |
|
Quadravol1st_d.3d
|
Missed a "rotation reset" 0-tic tween frame for the Quadravol.
|
2022-08-25 09:07:39 +02:00 |
|
QuadravolAmmo_a.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolAmmo_d.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolAmmo_Three_a.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolAmmo_Three_d.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolAmmo_Two_a.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolAmmo_Two_d.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolCasing_a.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolCasing_d.3d
|
Quadravol pickup models done.
|
2022-08-13 11:53:37 +02:00 |
|
QuadravolPickup_a.3d
|
Quadravol model adjustment and other tweaks + menu pose.
|
2022-08-13 16:09:26 +02:00 |
|
QuadravolPickup_d.3d
|
Quadravol model adjustment and other tweaks + menu pose.
|
2022-08-13 16:09:26 +02:00 |
|
QuickPunch1st.blend
|
Add ability to punch while key animations are playing.
|
2020-12-30 23:52:15 +01:00 |
|
QuickPunch1st_a.3d
|
Add ability to punch while key animations are playing.
|
2020-12-30 23:52:15 +01:00 |
|
QuickPunch1st_d.3d
|
Add ability to punch while key animations are playing.
|
2020-12-30 23:52:15 +01:00 |
|
Ragekit.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Ragekit_a.3d
|
Ragekit added.
|
2020-01-16 12:32:20 +01:00 |
|
Ragekit_bright.png
|
Ragekit added.
|
2020-01-16 12:32:20 +01:00 |
|
Ragekit_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Refresher.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Refresher_a.3d
|
Lämp. Also fixed some broken models.
|
2020-01-17 19:40:14 +01:00 |
|
Refresher_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Refresher_mask.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SafetyTether.blend
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether.png
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_a.3d
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_blue.png
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_bright.png
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_d.3d
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_mask.png
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_off.png
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
SafetyTether_red.png
|
Safety Tether implemented.
|
2021-09-04 21:18:37 +02:00 |
|
Sandwich.png
|
Delicious Grilled Cheese Sandwich that you must eat.
|
2020-01-15 21:30:23 +01:00 |
|
Sandwich_a.3d
|
Delicious Grilled Cheese Sandwich that you must eat.
|
2020-01-15 21:30:23 +01:00 |
|
Sandwich_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
SayaBean.blend
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
SayaBean.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SayaBean1st.blend
|
Saya bean pickup gesture.
|
2021-03-08 20:55:24 +01:00 |
|
SayaBean1st_a.3d
|
Saya bean pickup gesture.
|
2021-03-08 20:55:24 +01:00 |
|
SayaBean1st_d.3d
|
Saya bean pickup gesture.
|
2021-03-08 20:55:24 +01:00 |
|
SayaBean_a.3d
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
SayaBean_bright.png
|
Brightmaps were zero bytes in size for some reason.
|
2021-10-14 18:24:12 +02:00 |
|
SayaBean_d.3d
|
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
|
2020-12-22 20:42:59 +01:00 |
|
SayasMug.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
SayasMug.png
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SayasMug1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
SayasMug1st_a.3d
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SayasMug1st_d.3d
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SayasMug_a.3d
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SayasMug_d.3d
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SheenAmmoBand.png
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenAmmoBox.png
|
Small texture edit.
|
2022-07-23 16:49:11 +02:00 |
|
SheenBullet.png
|
Small texture edit.
|
2022-07-23 16:49:11 +02:00 |
|
SheenBullet2_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet2_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet3_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet3_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet10_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet10_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet50_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet50_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBullet_Fired.png
|
Small texture edit.
|
2022-07-23 16:49:11 +02:00 |
|
SheenBulletCase_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBulletCase_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBulletProjectile_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenBulletProjectile_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenHMG.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
SheenHMG.png
|
Sheen HMG pickup model done.
|
2022-07-20 20:55:47 +02:00 |
|
SheenHMG1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
SheenHMG1st_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenHMG1st_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenHMGPickup_a.3d
|
Sheen HMG pickup model done.
|
2022-07-20 20:55:47 +02:00 |
|
SheenHMGPickup_d.3d
|
Placeholder Sheen display.
|
2022-07-21 13:25:16 +02:00 |
|
SheenLED.png
|
Fully functional scripted texture for Sheen HMG.
|
2022-07-25 02:07:07 +02:00 |
|
Shell_Ball.png
|
optimized 'em PNGs.
|
2019-12-18 22:12:23 +01:00 |
|
Shell_Ball_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Fuck.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Fuck_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Gold.png
|
Golden Shells now visibly use a different material.
|
2020-03-18 14:40:08 +01:00 |
|
Shell_Gold_mask.png
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
Shell_Gold_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Gold_Used_mask.png
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
Shell_Kinylum.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Kinylum_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Normal.png
|
optimized 'em PNGs.
|
2019-12-18 22:12:23 +01:00 |
|
Shell_Normal_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Slug.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Shell_Slug_Used.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ShellAmmo_Four_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Four_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_One_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_One_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShellAmmo_Two_a.3d
|
Shell ammo models (1, 2, 4, 8, 12, 16)
|
2020-01-15 17:11:03 +01:00 |
|
ShellAmmo_Two_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
ShotShell_a.3d
|
Added Spreadgun model.
|
2020-01-08 19:49:53 +01:00 |
|
ShotShell_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Silverbullet.blend
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Silverbullet.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Silverbullet1st.blend
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Silverbullet1st_a.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Silverbullet1st_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletAmmo.png
|
Silver Bullet model finished. One weapon left.
|
2020-01-13 23:13:07 +01:00 |
|
SilverbulletAmmo_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SilverbulletAmmo_FCB.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SilverbulletAmmo_FCB_EmptyMag.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SilverbulletBullet.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletBullet2_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet2_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet2_FCB_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet2_FCB_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet3_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet3_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet3_FCB_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet3_FCB_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SilverbulletBullet_a.3d
|
Hellblazer partially implemented, doesn't shoot yet.
|
2020-04-15 21:47:56 +02:00 |
|
SilverbulletBullet_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletBullet_FCB.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletBullet_FCB_a.3d
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
SilverbulletBullet_FCB_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletBullet_FCB_Used.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletBullet_Used.png
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletCase_a.3d
|
Hellblazer partially implemented, doesn't shoot yet.
|
2020-04-15 21:47:56 +02:00 |
|
SilverbulletCase_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletCase_FCB_a.3d
|
Various changes:
|
2020-08-06 20:21:32 +02:00 |
|
SilverbulletCase_FCB_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletJetNoise.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SilverbulletJetSmoke.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SilverbulletMag_a.3d
|
Silver Bullet model finished. One weapon left.
|
2020-01-13 23:13:07 +01:00 |
|
SilverbulletMag_d.3d
|
Fix incorrect material index in Silver Bullet mag model.
|
2022-08-06 13:59:32 +02:00 |
|
SilverbulletPickup_a.3d
|
Silver Bullet model finished. One weapon left.
|
2020-01-13 23:13:07 +01:00 |
|
SilverbulletPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
SilverbulletProjectile_a.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
SilverbulletProjectile_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Sparkster.blend
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Sparkster.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Sparkster1st.blend
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Sparkster1st_a.3d
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Sparkster1st_d.3d
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Sparkster_mask.png
|
Add shine effect to Biospark Carbine.
|
2021-02-21 21:26:05 +01:00 |
|
SparksterAmmo.png
|
Add shine effect to Biospark Carbine.
|
2021-02-21 21:26:05 +01:00 |
|
SparksterAmmo2_a.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SparksterAmmo2_d.3d
|
Major ammo overhaul.
|
2021-09-12 19:09:00 +02:00 |
|
SparksterAmmo_a.3d
|
Sparkster model done. Two weapons left.
|
2020-01-13 17:47:32 +01:00 |
|
SparksterAmmo_bright.png
|
Add shine effect to Biospark Carbine.
|
2021-02-21 21:26:05 +01:00 |
|
SparksterAmmo_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
SparksterAmmo_mask.png
|
Add shine effect to Biospark Carbine.
|
2021-02-21 21:26:05 +01:00 |
|
SparksterBall.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SparksterBall_a.3d
|
Added Sparkster tertiary fire capsule model.
|
2020-01-16 15:39:08 +01:00 |
|
SparksterBall_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
SparksterBall_mask.png
|
Add shine effect to Biospark Carbine.
|
2021-02-21 21:26:05 +01:00 |
|
SparksterPickup_a.3d
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
SparksterPickup_d.3d
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Spreadgun.blend
|
Forgot to put the side buttons on rest position.
|
2020-01-08 20:04:35 +01:00 |
|
Spreadgun.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Spreadgun1st.blend
|
Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
|
2021-02-03 18:13:49 +01:00 |
|
Spreadgun1st_a.3d
|
Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
|
2021-02-03 18:13:49 +01:00 |
|
Spreadgun1st_d.3d
|
Trigger discipline update
|
2020-08-09 17:18:32 +02:00 |
|
SpreadgunPickup_a.3d
|
Forgot to put the side buttons on rest position.
|
2020-01-08 20:04:35 +01:00 |
|
SpreadgunPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
SWWMFlag.blend
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag.mdd
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag.png
|
Fix weird pixel in flag texture.
|
2021-05-09 15:47:56 +02:00 |
|
SWWMFlag.xcf
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag_a.3d
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag_d.3d
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag_Enby.png
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag_Pride.png
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
SWWMFlag_Trans.png
|
More cheat stuff (includes a flag!).
|
2021-04-29 23:26:34 +02:00 |
|
TetraHealth.png
|
Added health item models.
|
2019-12-24 17:51:43 +01:00 |
|
TetraHealth_a.3d
|
Added health item models.
|
2019-12-24 17:51:43 +01:00 |
|
TetraHealth_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
TetraHealth_mask.png
|
Added health item models.
|
2019-12-24 17:51:43 +01:00 |
|
TootFroot.blend
|
More collectible model work:
|
2020-11-20 21:20:26 +01:00 |
|
TootFroot.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
TootFroot1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
TootFroot1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
TootFroot1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
TootFroot_a.3d
|
Fix Deep Impact primary having no noticeable knockback effect.
|
2020-11-09 21:03:28 +01:00 |
|
TootFroot_d.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
VoodooDoll.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
VoodooDoll.png
|
Voodoo doll redesign.
|
2022-02-06 02:15:05 +01:00 |
|
VoodooDoll_a.3d
|
Voodoo doll redesign.
|
2022-02-06 02:15:05 +01:00 |
|
VoodooDoll_d.3d
|
Voodoo doll redesign.
|
2022-02-06 02:15:05 +01:00 |
|
VoodooDollFace.png
|
Voodoo doll redesign.
|
2022-02-06 02:15:05 +01:00 |
|
Wallbuster.blend
|
Edited Wallbuster model, no more pumps.
|
2020-01-05 14:14:38 +01:00 |
|
Wallbuster.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
Wallbuster1st.blend
|
Offscreen Wallbuster reload animation tweaks.
|
2021-04-21 09:37:17 +02:00 |
|
Wallbuster1st_a.3d
|
Offscreen Wallbuster reload animation tweaks.
|
2021-04-21 09:37:17 +02:00 |
|
Wallbuster1st_d.3d
|
Fix left hand clipping during Wallbuster reload animations.
|
2021-01-23 18:27:52 +01:00 |
|
WallbusterPickup_a.3d
|
Edited Wallbuster model, no more pumps.
|
2020-01-05 14:14:38 +01:00 |
|
WallbusterPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
WarArmor.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
WarArmor_a.3d
|
War Armor model.
|
2020-01-15 16:19:10 +01:00 |
|
WarArmor_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
Ynykron.blend
|
Ynykron model done. All weapons have been modeled.
|
2020-01-14 22:13:53 +01:00 |
|
Ynykron.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
Ynykron1st.blend
|
Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
|
2020-12-18 00:58:35 +01:00 |
|
Ynykron1st_a.3d
|
Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
|
2020-12-18 00:58:35 +01:00 |
|
Ynykron1st_d.3d
|
Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
|
2020-12-18 00:58:35 +01:00 |
|
YnykronAmmo.png
|
Ynykron model done. All weapons have been modeled.
|
2020-01-14 22:13:53 +01:00 |
|
YnykronAmmo_a.3d
|
Ynykron model done. All weapons have been modeled.
|
2020-01-14 22:13:53 +01:00 |
|
YnykronAmmo_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
YnykronPickup_a.3d
|
Ynykron model done. All weapons have been modeled.
|
2020-01-14 22:13:53 +01:00 |
|
YnykronPickup_d.3d
|
Optimized all models. Other adjustments.
|
2020-01-16 16:09:47 +01:00 |
|
YnykronRod.png
|
Add Ynykron Crystal Rod model, just for fun.
|
2021-02-16 22:59:42 +01:00 |
|
YnykronRod_a.3d
|
Add Ynykron Crystal Rod model, just for fun.
|
2021-02-16 22:59:42 +01:00 |
|
YnykronRod_bright.png
|
Add Ynykron Crystal Rod model, just for fun.
|
2021-02-16 22:59:42 +01:00 |
|
YnykronRod_d.3d
|
Add Ynykron Crystal Rod model, just for fun.
|
2021-02-16 22:59:42 +01:00 |
|
YnykronRod_mask.png
|
Add Ynykron Crystal Rod model, just for fun.
|
2021-02-16 22:59:42 +01:00 |
|
YnykronSmoke.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
YnykronSmokeNoise.png
|
Also forgot these PNGs.
|
2020-06-14 23:36:25 +02:00 |