Commit graph

27 commits

Author SHA1 Message Date
64a0648ae7 Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
2018-09-30 22:42:57 +02:00
1c0f7d08a5 Various rebalances. Corrected some things that weren't 1:1 with UT.
Restored original flak chunk damage function (no longer falls off with distance).
Fixed the minigun altfire shooting bullets at the same speed as the primary fire.
Small hackaround for janky player movement while moving down slopes.
[WIP] The very beginning of an UT gore system (toggleable).
2018-09-05 18:56:04 +02:00
90039ebdc2 Correct big screwup in version requirement. 2018-08-26 00:03:46 +02:00
be4829cd31 Merged HITOWNER branch, bumped GZDoom version requirement to 3.5.1. 2018-08-25 22:45:55 +02:00
17add7f007 Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot.
Reduced the screen tint of the Damage Amplifier.
More tweaks to the DOOMTEST enhancer, now it looks very pretty.
2018-08-25 19:31:05 +02:00
db4d51fa9d Update Readme. 2018-08-24 18:50:35 +02:00
ac71b65cae Rebalanced splash damages. Restored vanilla UT damage radii.
Corrected Ripper alt projectile damage. They actually do deal both direct hit and splash damage.
Made UDamage and Enhanced Shock Rifle last longer outside of deathmatch.
2018-08-18 00:02:23 +02:00
f9629a70d2 Update README. 2018-08-14 15:06:04 +02:00
d763744234 Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
a9ef4344b4 Update readme. 2018-08-12 02:02:45 +02:00
07915ea7c2 Added first person visual effects to all weapons.
Added "instant rocket" mode to RL, toggleable with reload button.
Various adjustments to offsets and scales.
Fixed a bug where other armors wouldn't absorb damage if at least one of them is depleted.
Reduced armor bonus pickup amount to 1, and made it absorb more damage the more you have, up to a 75% cap at max amount.
Tweaked vibration on the Chainsaw.
More particles for rockets and flak slugs.
Reduced delay for rocket launcher refire.
Fixed Pulse balls having no XY billboarding.
Tweaked Pulse bolt visual effects.
Reduced shake of Shock Rifle and Enhanced Shock Rifle to more bearable levels.
Fixed clipping on the Ripper after offsets were changed.
2018-06-11 18:25:09 +02:00
9561ca57b1 Corrected footstep sound behavior when walking on bridge actors over a liquid. 2018-06-09 23:08:30 +02:00
c5a79e45e3 Biorifle sludge now properly follows wall, ceiling and floor movement.
Redeemer shockwaves properly respect actor mass and the DONTTHRUST flag.
All weapons and projectiles have had their knockback adjusted.
2018-06-09 22:53:39 +02:00
aa3fd89bcb Changed up all the model offsets again due to complaints about inconsistency with UT.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
2018-06-09 14:21:13 +02:00
9ed6c9dea0 Adjusted projectile speeds across the board for more consistency.
Tweaked guided redeemer missile movement, no longer makes sharp turns.
Additional development notes so I don't forget what I should do next.
2018-06-08 16:01:12 +02:00
c434d1ff3f GZDoom 3.4.0 has been released 2018-06-07 01:01:01 +02:00
627177c58c Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
a73a2b2977 Reduced extra ammo cost of Enhanced Shock Rifle Combo from +2 to +1.
Changed the HUD ammo bar drawing so it skips weapons that are out of ammo.
Added bug note about the translocator and player blocking lines being ignored.
2018-06-03 16:17:54 +02:00
1b72e1d335 Update Readme.md since GZDoom merged the fix PR. 2018-06-02 15:00:56 +02:00
c8df701f27 Add note about why invisibility breaks the weapon models. 2018-06-01 20:00:08 +02:00
9685bba79c Fix abort in MP when respawning. 2018-06-01 19:20:17 +02:00
10f51e4414 Go into more detail about the pulse beam interpolation quirks. 2018-06-01 18:19:25 +02:00
9fe1ce2413 QZDoom has my PR merged in, notify about this. 2018-06-01 10:07:04 +02:00
0c8409ac29 I swear this is the last one 2018-05-31 22:44:12 +02:00
4a6b9df467 eeehhhh... 2018-05-31 22:43:32 +02:00
c358190a2a Fix up the readme 2018-05-31 22:43:01 +02:00
eb4cd4ca77 Rename readme to markdown. 2018-05-31 22:42:18 +02:00
Renamed from readme.txt (Browse further)