Commit graph

230 commits

Author SHA1 Message Date
9757aed5e6 Add blood pools to the effect queue system. 2025-03-16 21:02:13 +01:00
13ed4dee44 Rejoice, "hold to reload" is now optional and disabled by default. 2025-03-16 20:21:09 +01:00
a5e58add12 Remove Gutamatics, use bespoke projection code from UT99 modding days. 2025-03-16 15:50:48 +01:00
f89393ca81 Unconditional blood replacement, new blood decals, corpse blood pools.
TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
722121e21a I want to fucking die. 2025-02-13 11:00:19 +01:00
76817fbe42 Update patron credits (+ include Ko-fi as well). 2024-08-24 15:03:05 +02:00
639f9f4a77 Full removal of references to DLC2, only DLC Weaponset left. 2024-04-03 21:45:12 +02:00
e5362f673a Analog player movement toggle, for gamepad users. 2024-03-20 13:45:22 +01:00
d93432f2ed Healthbar tweaks for compatibility with mods that dynamically change monster tags. 2024-01-31 10:13:38 +01:00
f5694bc630 Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero. 2024-01-25 15:53:57 +01:00
1c2d229dfb No shits given, always allow jumping and crouching. 2024-01-18 01:49:44 +01:00
98b5ebecac Rework how level stats are handled.
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
62bd060e49 Split automatic scaling factors of HUD. 2023-12-20 16:14:29 +01:00
13b2cb53b3 Add player path tracing in minimap. 2023-12-07 23:17:27 +01:00
e53b6c1ca7 Implement alternate, less visually intense All Clear fx. 2023-12-02 13:47:00 +01:00
c35261a34f Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
7b6c0df00b Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon). 2023-11-07 14:48:33 +01:00
df7de95bad Missing spanish strings for new skill changes. 2023-10-18 22:01:03 +02:00
fbf3e9fee3 Small cleanup. More credits. 2023-09-24 23:35:48 +02:00
ad60f2310d Small fixes for VKDoom compatibility. 2023-09-14 12:45:34 +02:00
bb8478af4a Overhaul stat screen, remove fanart. 2023-09-09 14:47:30 +02:00
b8385fc480 Allow manually setting HUD scales (with disregard for potential overlaps). 2023-08-21 11:17:43 +02:00
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
ea86ab99d0 Tweaks to level stats display in HUD. 2023-07-29 12:25:53 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
ee1ec8c997 Remove full message log (potential buffer overflow). 2023-06-15 22:25:44 +02:00
d1890fbea6 Text and credit updates. 2023-04-20 12:51:35 +02:00
fc66e36810 Small text update. 2023-04-11 17:25:00 +02:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
e69dfa7e1f (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
bbf89546e3 Allow clearing the message log. 2023-03-10 11:48:21 +01:00
4fb8fc6a30 Remove legacy voice pack. 2023-03-06 17:26:27 +01:00
77b4a272cf Add forced blood replacement option. 2023-01-26 19:49:41 +01:00
ddbc59939b Add option to render minimap to a fixed-size canvas. 2023-01-16 13:28:10 +01:00
21e10bce86 Remove credits for removed assets. 2022-12-28 22:22:48 +01:00
d54202d533 Add option to filter healthbars to monsters only. 2022-12-15 13:22:40 +01:00
4ad26239d4 Remove first person key gestures. 2022-11-26 03:42:35 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
b73d622bf4 Don't enable fast monsters on Hardcore. 2022-10-28 14:07:27 +02:00
e6d1808218 Add slider for healthbar fade distance. 2022-10-26 14:17:19 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
9b4932cbdd Don't change monster health with skill levels.
Lunatic is meant to have the same damage factor and aggressiveness as hardcore.
2022-10-10 10:11:34 +02:00
92f59e4449 Revert "Pistol start tweaks."
This reverts commit 564c99782a.

This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.

Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a Pistol start tweaks. 2022-10-08 15:45:19 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
f134375f7e Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
ed5f382ff9 Disappearing crosshair bug fixed. 2022-09-27 21:43:05 +02:00
92a8eeb8c1 Spanish localization fixes. 2022-09-27 00:44:28 +02:00