Commit graph

296 commits

Author SHA1 Message Date
f90c16b36d More robust Demolitionist Menu item use/drop handling. 2025-01-25 14:18:42 +01:00
67d8235459 Overhaul the "swap weapon" prompt display. 2025-01-15 16:49:55 +01:00
8f4b962ed1 Commence VKDoom exclusivity. 2024-11-06 13:18:57 +01:00
d47eb2f1e3 Add support for E1M4B and E1M8B as part of Wadfusion. 2024-10-20 13:58:22 +02:00
d3ce281abb Eviternity 2 changed some monsters. 2024-09-30 21:24:34 +02:00
816d9b6b25 Eviternity 2 final release, update map checksums. 2024-09-30 20:47:23 +02:00
f62cbb51bd Main Handler: Missed a couple checksums to update here. 2024-09-07 13:07:27 +02:00
fe4cc2bd13 Remove unused command. 2024-08-02 15:27:21 +02:00
68c01dbd63 Implement score increase/decrease accumulator in HUD. 2024-07-18 14:22:35 +02:00
46dca37ae5 GZDoom is removing the ability to disable network prediction, so... No more multiplayer. 2024-07-07 10:25:49 +02:00
f38db38751 Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
1fb4c27383 Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00
fd179fe12a Gamepad support for weapon wheel. 2024-03-20 13:43:38 +01:00
e50d186a09 Combat Hammer plunging attack (release alt fire while falling). 2024-03-17 20:58:31 +01:00
38cd7df826 Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
cbb1b2a8cb Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).

Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
1a0b5b6d07 Cleaning up various debug prints. 2023-12-26 11:41:49 +01:00
308636000f More Eviternity 2 MAP33 compat work. 2023-12-24 17:56:05 +01:00
98b5ebecac Rework how level stats are handled.
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
bc00b01a0f Low floor friction fix and other things.
- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
6b0f37a045 nvm they fixed it 2023-12-22 08:18:51 +01:00
6af5629d8b I'm dumb, the flag name is DONTSPLASH, not NOSPLASH. 2023-12-20 16:30:57 +01:00
858cd4e4c2 Eviternity 2 hotfix while I playtest this damn thing. 2023-12-20 16:28:56 +01:00
230d7192c3 Missed a null check. 2023-12-19 16:39:35 +01:00
e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
a2b6ec001b Draw boss healthbar with the same scaling factor as other healthbars. 2023-12-16 08:54:35 +01:00
adb0eac431 Enemy healthbar redesign. 2023-12-11 10:56:47 +01:00
13b2cb53b3 Add player path tracing in minimap. 2023-12-07 23:17:27 +01:00
820f10c9f8 Crosshair rendering tweaks. 2023-12-07 18:12:07 +01:00
cca0492de5 Shorten boss bar by 50px when using tight scaling. 2023-12-07 13:23:25 +01:00
e53b6c1ca7 Implement alternate, less visually intense All Clear fx. 2023-12-02 13:47:00 +01:00
2db08970f6 Oh god how did I not notice this 2023-11-28 17:10:15 +01:00
6a6c26f307 Reset weapon pickup voicelines only when inventory is wiped. 2023-11-27 15:44:23 +01:00
aa2921e67e Some ultrawide accommodations. 2023-11-25 22:56:24 +01:00
b7493d867d Tweak kill oneliner chances. 2023-11-20 11:51:34 +01:00
e802327ca5 Readme cleanup.
+ Replace an old crash sfx
+ Detect VKDoom to customize crash handler text
2023-11-19 16:35:26 +01:00
6392a89cb9 Handle weapon wheel blur shader in the event handler. 2023-10-23 17:30:04 +02:00
f78b747ff7 Add secret difficulty for a dragon.
Remove 2x speed mult from hardest skill(s) (causes glitches).
Allow moths to still attack while following the lamp.
(Still do not know what causes moths to print "asin domain error" to terminal).
2023-10-16 14:00:46 +02:00
eb3cae5d43 Cap minimap zoom like in sidemods. Removes need for a CVar. 2023-10-13 12:11:13 +02:00
3b36859992 Fix custom boss tags being overriden in vanilla boss maps. 2023-10-10 17:03:53 +02:00
191adb9e2a Fix beam projectiles being missing from minimap. 2023-10-03 21:52:25 +02:00
69b49bb1f3 Tweaks and fixes to Weapon Wheel. 2023-10-03 17:37:33 +02:00
19e460fc3a Flashes don't need a queue now that interface events exist. 2023-09-29 23:58:46 +02:00
ed30fc062a Fix typo in minimap projectile validation. 2023-09-28 11:14:27 +02:00
749ccd80b6 Small refactoring/cleanup. 2023-09-24 22:21:57 +02:00
4bcee65ace Implement dialogue file validator debug event. 2023-09-04 14:08:18 +02:00
4ba1d51bcf Completely rewrite dialogue message system. 2023-08-27 13:52:44 +02:00
55e2279c19 Sunlust MAP29 easter egg. 2023-08-25 15:10:13 +02:00
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
ea7582852b Retire the "suckables list" + some fixes. 2023-07-29 14:44:34 +02:00