Commit graph

210 commits

Author SHA1 Message Date
202bdce0e2 More finetunin'.
Added forced fall damage option.
2020-06-20 22:20:44 +02:00
b5947709f7 Final round of tuning for wall busting, it's even more HD-like now.
Add option to disable unrestricted Wallbuster destruction.
Add wall penetration to Silver Bullet JET.
2020-06-20 17:19:13 +02:00
2184079c07 More wallbustin' finetunin'. 2020-06-20 11:49:29 +02:00
eae93b6057 Fix stomp "launching". 2020-06-19 21:05:28 +02:00
ba004ce016 Finetune busting fx.
Reduced dash fuel usage.
2020-06-19 21:02:09 +02:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
15cb678975 "Fix" for library "vanishing" on reload after death.
This is a very gross hack, please don't look at it.
2020-06-19 13:29:36 +02:00
ea3845289d Correct grouped ammo price math. 2020-06-18 20:03:29 +02:00
5f663e2380 Wallbuster visibly shows fired rounds when reloading. 2020-06-18 19:49:28 +02:00
502a1cb4f7 Silver Bullet has reduced recoil when crouching (simulates using the bipod).
Add slight delay between Silver Bullet altfire release and re-press, for those with twitchy fingers like me.
"Enhanced" Silver Bullet scope shader by blurring the darkened part of the screen.
2020-06-16 22:08:08 +02:00
d1413da608 Remaining Ynykron weapon sounds added (actual schutt effects, and their sounds, to come later).
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
2020-06-16 19:50:29 +02:00
02a5d180d1 Remade logo, now animated (with shaders!)
Preload fonts on launch, less stutters
2020-06-16 16:20:09 +02:00
aea3a84024 Disallow dropping weapons out of their ready state, prevents exploits/bugs.
Pusher autoswitches to the next weapon after it (skipping the Deep Impact if possible) when thrown, instead of switching to the best weapon, which may have undesirable consequences.
Added icons for weapons and ammo, this doesn't have any actual use yet, but will in the future if I ever implement a custom alt hud.
2020-06-16 00:36:20 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
3e31fd36ac Fix Wallbuster shuffling code. 2020-06-13 23:51:30 +02:00
d664bc183d Slight Silver Bullet rebalancing. 2020-06-13 22:49:39 +02:00
c501a4e695 Make Silver Bullet JET more lethal. 2020-06-13 22:11:04 +02:00
3b55ed38c2 Missed one lil' spot. 2020-06-13 21:39:59 +02:00
fb56bc50ed GCS activates 3-second invuln on autoactivation. 2020-06-13 21:34:28 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
de330d61d6 Add FORCEXYBILLBOARD to some effects that need it.
Moved things around for future planning.
2020-06-10 20:40:14 +02:00
9a5ef6b0ca Handles newlines/wrapping on midprint override.
Removed some dead code.
2020-06-09 12:48:27 +02:00
e448cf2dd7 Some neat changes, including a crime:
- Override nametags display (this uses a very gross hack to replace gzdoom's own).
 - Override midprint display (if using smallfont/bigfont).
 - Treat Korax's lines as chat messages in the HUD.
 - Fix handling of health auto-use and others.
2020-06-09 12:27:54 +02:00
db6d43adaa stuff, am sleepy, can't bother. maybe runs better 2020-06-09 00:18:47 +02:00
3b7d676cb5 Fix Crackshot subgrenades randomly transforming into normal grenades. 2020-06-08 23:28:45 +02:00
d0bcc529ba Increase damage of dragon's breath (slightly).
Remove golden shell spawns from BOSSDEATH monsters.
2020-06-08 22:38:41 +02:00
2767b88c40 Fix armor/health not being used on pickup with autouse disabled 2020-06-08 22:33:34 +02:00
1cd691847f Slight visual tweak to napalm smoke. 2020-06-07 23:41:56 +02:00
fff4847744 Better handling of exit velocity for movers. 2020-06-07 23:22:23 +02:00
520f2c5683 GZDoom 4.4 is out, so I can do some things now:
- Armors now use AbsorbDamage, which fixes some wonky behaviour (AbsorbDamage extra parameters, needed for splash damage checking).
 - Vanilla cacos and barons/knights now have blue and green blood (CopyBloodColor, needed to change their blood at runtime).
 - Reduce code duplication for Hellblazer grenade classes (Mixins now handle Default blocks).
In addition:
 - Healthbar is no longer always full when invincible (so you can still know whether or not you're in big danger if the invinciball runs out).
 - Death screen does not display when spectating (so you can spy on dead players properly).
 - Respawning now works properly (previously it was instant and without prompt, due to incorrect conditionals).
 - Demolitionist cannot be morphed (the collar prevents it) or have health drained (it's a robot).
 - Fix positioning of Ragekit shockwaves on dash impact (lil' mistake there).
 - When standing on something, its movement will be followed (this includes monsters).
 - Bodies simply "teleport" away when a player respawns (looks better than a fade, and makes more sense lore-wise, as it's a recall).
 - Don't allow "partial uncrouch" on places where the ceiling is only slightly taller than the crouch height (because it looks weird).
 - Fix rare case where the self-light can cause a VM abort (which may no longer be needed because it was related to morphing, which is now disabled).
2020-06-07 22:18:43 +02:00
4d3d1bf84e Various changes (see full commit message):
- Adjusted timing of crackshot sub-grenades so they're more useful
 - Added "Humiliation" bonus for killing an enemy with the Deep Impact primary
 - Added per-ammo obituaries to Wallbuster
 - Adjusted Pusher behaviour so it stops gracefully at skies
 - More accurate tracking of "favourite weapon"
 - Changed Vanilla Boss Enhancer so it only works on vanilla maps
2020-06-07 14:47:27 +02:00
d351b2339b downstream intermission wipe bugfix 2020-06-06 14:05:19 +02:00
e1097e6b37 Tween all player animations. 2020-06-05 21:21:57 +02:00
af98f5f101 Wallbuster menu remembers last selected ammo. 2020-06-05 14:22:24 +02:00
eb4d5f5aa7 Fix code oopsie 2020-06-05 11:04:48 +02:00
80a5cad228 Wallbuster hand-spin to previous group on reload if current full, helps shorten partial reloads. 2020-06-05 11:01:09 +02:00
ef92bdb1d1 Added shuffle function to Wallbuster menu.
Eviscerator shells have higher range with an extended barrel.
Dashing backwards deals more damage (buttslam).
Wallbuster damage tweaks (longer barrel == more hurt).
Allow buying Gravity Suppressors in Doom, and Barriers in Heretic/Hexen.
2020-06-05 09:44:14 +02:00
b51bcabdb4 Remove COUNTITEM from golden shells. 2020-06-04 21:21:45 +02:00
6b77a59f87 Reduce knockback of golden shell. 2020-06-04 21:19:14 +02:00
7086b10d56 Golden Shells emit sparkles, for visibility. 2020-06-04 19:31:13 +02:00
83c71df6c6 gross hackaround for eviscerator chunks still emitting smoke on the last tic before deletion. 2020-06-04 19:17:32 +02:00
d100d09378 Third person animation fixup for explosive reload. 2020-06-04 17:42:28 +02:00
afcb246243 Replace CBT audio with the older, more recognizable version. 2020-06-04 16:55:29 +02:00
60ee220992 Third person melee/reload/checkgun animations (at last). 2020-06-04 15:58:26 +02:00
e365204a1b Uniformize Wallbuster buckshot/saltshot damage. 2020-06-04 12:27:36 +02:00
306b9f2903 BIG OOPSIE FIXED 2020-06-03 22:59:55 +02:00
cccde98fef Fix misalignment of health numbers when invincible. 2020-06-03 13:52:15 +02:00
3e89782c06 Forgot to call A_AlertMonsters on Wallbuster. 2020-06-03 12:43:16 +02:00
89bd15e0a5 Fix Wallbuster reload canceling.
Add "knockforward" to Pusher altfire miss.
2020-06-03 12:16:59 +02:00
9cb47734da Recoil behaviour overhaul.
Make Deep Impact push player away from walls.
Fix Pusher projectile pickup resulting in weapon being sold.
2020-06-03 12:12:47 +02:00