004baa4965
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
d0ec1c893e
Fix target healthbar boss detection
2020-11-28 23:36:34 +01:00
e415c621e5
Rebalance Archangelus.
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Fix healthbars lagging behind when monster health is enhanced on spawn.
2020-11-28 22:14:35 +01:00
9fcbb16267
Eviternity compatibility (sort of).
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More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f
Rewrite physics of lightweight actors. Now using Linetrace-based approach.
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Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
4acd02d7b5
Tweak cell replacement pool.
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Fix incorrect condition for lore entry replacement.
Add extra model notes for post-release.
2020-11-27 14:23:13 +01:00
30682bf369
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
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Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
eec414baa1
Hacky workaround for "spare eating" store bug.
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Health/Armor nuggets can now be bought in bulk (increments of 5 up to 20).
Armor nuggets give 1 armor point per pickup again (sorry, people who constantly stocked up on them like mad).
Add CVars needed for achievements, just more preparation for the next update.
2020-11-27 11:56:48 +01:00
7489a58e78
Cycling intermission tips and art with reload/zoom. More tips.
2020-11-25 23:03:56 +01:00
4b0ed5fe36
Add option for selectively hiding healthbars.
2020-11-25 18:08:35 +01:00
5ea8f8018d
Remove first person smoke effects from Pusher.
2020-11-23 16:36:53 +01:00
c7472d35c8
Removed Russian translation.
2020-11-22 16:21:34 +01:00
8f8ec3b344
Fix height transfers being unconditionally treated as underwater.
2020-11-20 22:14:37 +01:00
828271ac2f
More collectible model work:
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- Finished Peach Juice texture.
- Demo Plush added.
- Semi-finished Akari Project / Kirin Manga textures.
2020-11-20 21:20:26 +01:00
ca7046311c
Add height check for Chancebox usage.
2020-11-20 14:08:00 +01:00
2b28154f20
Fix swwm_camhud being used in reverse.
2020-11-20 13:43:03 +01:00
8f301dc704
Fix Hellblazer glass becoming solid when cloaked.
2020-11-20 10:13:46 +01:00
77386c10af
HUD stuff adjustments
2020-11-20 09:25:53 +01:00
9aa636aed5
Add balance option to give all noise alerts infinite range.
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Should fix issues with vanilla-style teleport closets that store enemies out of bounds the middle of god-knows-where.
2020-11-19 21:33:06 +01:00
ff8101f30e
Hide voicepack selector if only one voice is available.
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Alternate back button.
2020-11-17 13:11:44 +01:00
fbb0e02eb0
More adjustments to gold shell drop chance.
2020-11-16 14:31:06 +01:00
f035566d7d
Weight gold shell drop chance based on monster count.
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Gold shells don't spawn sparks unless they're visible.
2020-11-16 13:53:21 +01:00
7c41dd9725
Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break)
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Added a couple more tips.
Added some spooktober compatibility text replacements, just for lil' consistency. (can't replace the SECRET01 hudmessages, unfortunately)
2020-11-15 18:09:26 +01:00
bbf5b73bce
Reattach headpats to revived actors.
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Don't use small splashes for footsteps, they'll sound weird in hexen.
Add howling to various things.
2020-11-14 12:23:48 +01:00
b8ef35535e
Attempt(?) to fix the library duplication bug.
2020-11-13 01:08:44 +01:00
ca4d765aa5
The cutest boy, now in plush form.
2020-11-12 19:18:41 +01:00
fd1ea18df1
Removed leftover file.
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Assign StartHealth to enhanced vanilla bosses.
2020-11-12 11:29:35 +01:00
c828d36c95
Fully ZScripted credits menu. Small text changes.
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---
Sometimes things change in your life, things that you didn't expect.
Even so, you must stay strong and push on forward.
Trust in those who believe in you, who wish to help you.
There's always hope.
Thank you, Allie.
2020-11-11 20:15:09 +01:00
32791649a5
A couple things:
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- Minimize HUD when looking through cameras (toggleable).
- Hide precise crosshair when looking through cameras.
- Add alternative, lighter Ragekit shader for people who may have issues.
- Small changes to options menu layout.
- Merged vanilla boss / healthbar handler into main one.
- Fix: Silver Bullet didn't draw scope with shaders disabled.
- Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
- Fix: Trackers didn't account for Teammates in TDM.
- Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
ff0bb018da
Fix Deep Impact primary having no noticeable knockback effect.
2020-11-09 21:03:28 +01:00
82bedf61ae
Make Wallbuster display 25 precise crosshairs.
2020-11-08 21:12:26 +01:00
8b7656cef3
Weredragons and Ettins are pettable now.
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Befriended monsters activate their death specials, if they have any.
Add colored icons to monster tags to denote bosses and friends.
Minigames will be part of a second free DLC update.
2020-11-07 13:54:21 +01:00
37d97d0f7f
ShouldSpawnDualExpl() must also check travelling inventory.
2020-11-07 10:27:26 +01:00
785ad9e3c9
Slightly increase chance of Ynykron Ammo drops from chanceboxes.
2020-11-07 09:16:44 +01:00
6d1f557db5
No time for games, pushed to future.
2020-11-06 13:09:07 +01:00
360a0dcd8b
Added NUTATCO bar model.
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Adjusted collectible prices again (tried to make some of them more realistic).
Fixed event handlers self-destructing too soon, causing the whole chain to break.
Discarded two collectibles, time's running out.
2020-11-05 18:43:05 +01:00
1350817718
Reduce number of active event handlers.
2020-11-04 22:47:48 +01:00
26cf6d36a7
Fix incorrectly swapped Eviscerator/Hellblazer spawns.
2020-11-04 20:50:09 +01:00
e6e3e6eeff
Missed a single Z
2020-11-04 13:02:54 +01:00
df2c6d4b5e
Propagate scale forcing to subtitles.
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Adjust headpat use range calculation.
2020-11-04 12:02:02 +01:00
f70d3c97da
Somehow it was possible to get stuck on the float animation if leaving water too fast.
2020-11-03 20:14:06 +01:00
69809078df
Be less strict about forced hud scaling.
2020-11-03 20:00:47 +01:00
5a9fb9f056
The plot thickens.
2020-11-03 18:53:27 +01:00
ec9e09adca
Add color-coded pickup flashes.
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Allow Keen rescue by pressing use.
2020-11-03 10:49:04 +01:00
bc05c33c20
Copy over frozen/totallyfrozen player property behavior from DT:
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- Fixes end cutscene in Spooktober, and other cases where the player would be frozen but made to autowalk.
- Also fixes preserving dash while frozen (this was definitely not intended).
2020-11-02 13:46:03 +01:00
cb60ee98df
Don't swim when using fly/noclip2.
2020-11-02 13:31:12 +01:00
304563b61f
Check vertical distance for use pickups.
2020-11-01 19:24:14 +01:00
2559deb666
(Attempt to) optimize Ynykron Singularity.
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Allow direct inverted Ynykron reload by pressing altfire.
Correct lack of DORMANT flag handling in various places.
2020-11-01 19:10:39 +01:00
9d03a86725
Fix shinemap shader UV flip.
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Add shinemap debug sphere actor (to see them in action).
Move pp shaders to separate folder, akin to GZDoom's own layout.
2020-11-01 14:13:08 +01:00
3c164b9c57
Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later.
2020-10-31 18:18:32 +01:00