Commit graph

1,715 commits

Author SHA1 Message Date
3b36859992 Fix custom boss tags being overriden in vanilla boss maps. 2023-10-10 17:03:53 +02:00
d3d503cd81 Disable unimplemented weapons and ammo for now. 2023-10-10 14:39:12 +02:00
9aaa247304 Fix float truncations in StatScreen code. 2023-10-04 18:24:25 +02:00
a08b9efeea Tweaks to HUD for long level names. 2023-10-04 18:20:26 +02:00
191adb9e2a Fix beam projectiles being missing from minimap. 2023-10-03 21:52:25 +02:00
69b49bb1f3 Tweaks and fixes to Weapon Wheel. 2023-10-03 17:37:33 +02:00
6f4b0bb0b4 Draw keys with a key shape in the minimap to tell them apart from other items. 2023-09-30 20:44:18 +02:00
aa10a38841 Tweak Candygun pops so they're more visibly flashy. 2023-09-30 00:08:15 +02:00
19e460fc3a Flashes don't need a queue now that interface events exist. 2023-09-29 23:58:46 +02:00
ff7096b526 Small tweak. 2023-09-28 18:53:41 +02:00
6dc25af5a1 Draw Stat Screen using Demolitionist UI frames instead of gradients. 2023-09-28 18:48:26 +02:00
ed30fc062a Fix typo in minimap projectile validation. 2023-09-28 11:14:27 +02:00
b409d5eb4e Strip color escapes in DS Map Title text. 2023-09-27 21:01:44 +02:00
fbf3e9fee3 Small cleanup. More credits. 2023-09-24 23:35:48 +02:00
749ccd80b6 Small refactoring/cleanup. 2023-09-24 22:21:57 +02:00
aa22b7d3b5 Less abrupt bubble popping using waterdepth check. 2023-09-24 18:44:16 +02:00
da48b8ea63 Chanceboxes won't drop ammo that's already full. 2023-09-24 18:43:53 +02:00
53f8776398 Remove unused Sector pointer from WaterHit class.
(This would eventually cause a type error in later GZDoom builds)
2023-09-20 22:16:31 +02:00
620db2ffba Fix abort when using item sense near chanceboxes. 2023-09-14 21:12:20 +02:00
ad60f2310d Small fixes for VKDoom compatibility. 2023-09-14 12:45:34 +02:00
2632d248f7 Fit intermission tips to 600px like in sidemods. 2023-09-11 22:20:25 +02:00
bb8478af4a Overhaul stat screen, remove fanart. 2023-09-09 14:47:30 +02:00
1d13d74f19 Slightly nerf Slot 5 (Eviscerator, Sheen HMG). 2023-09-05 23:33:46 +02:00
46c25250a4 Limit stomp/hammer shockwave vertical movement so they no longer hug the floor. 2023-09-04 14:21:31 +02:00
4bcee65ace Implement dialogue file validator debug event. 2023-09-04 14:08:18 +02:00
529fa48243 Small refactor of dialogue parser. 2023-09-02 10:01:26 +02:00
4ba1d51bcf Completely rewrite dialogue message system. 2023-08-27 13:52:44 +02:00
68d3cb0c10 Split dialogues into more sub-functions (really should rewrite the damn thing). 2023-08-26 18:41:52 +02:00
90249379d1 Missing SKYEXPLODE flag for quick grenades. 2023-08-25 23:53:16 +02:00
96b334f3de "exit at low hp" sectors now exit without dealing damage. 2023-08-25 18:16:07 +02:00
55e2279c19 Sunlust MAP29 easter egg. 2023-08-25 15:10:13 +02:00
e3ada32386 Make PAUSED text cycle colors when bouncing. 2023-08-21 14:21:19 +02:00
96fff41826 Make Demo have a pained default expression at low HP. 2023-08-21 11:38:08 +02:00
f69e02735d Do not auto-use Elemental Coating if invulnerable. 2023-08-21 11:28:41 +02:00
b014a26965 Hide Lämp after 10 seconds of inactivity. 2023-08-21 11:23:32 +02:00
b8385fc480 Allow manually setting HUD scales (with disregard for potential overlaps). 2023-08-21 11:17:43 +02:00
8f93448a32 Corner case where gathered targets for splash damage may become null. 2023-08-20 12:04:01 +02:00
3c6f45d38c Voodoo dolls should have blob shadows. 2023-08-17 20:19:55 +02:00
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
d72b3f78e1 Update patron credits. 2023-07-30 17:24:55 +02:00
a66330a704 Remove Captain J's fanart. 2023-07-30 17:23:31 +02:00
9e201febd1 Tidy up boydancer state machine. 2023-07-29 18:14:49 +02:00
7653d7d09f New Anti-BD script. >:3 2023-07-29 18:00:28 +02:00
ea7582852b Retire the "suckables list" + some fixes. 2023-07-29 14:44:34 +02:00
d4043c2353 Reimplement reverted commit but with some important safety checks. 2023-07-29 14:02:52 +02:00
3b10e684b6 Revert "Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists."
This reverts commit 2bd1cb0657.
2023-07-29 13:48:33 +02:00
2bd1cb0657 Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
ea86ab99d0 Tweaks to level stats display in HUD. 2023-07-29 12:25:53 +02:00
f59c2bdf8d Fix crouch toggle not activating Silver Bullet prone mode. 2023-07-15 20:57:28 +02:00
608c554a40 Remove branching from big biospark arcs (causes an odd visual bug at times).
Mortal Rifle should make use of a unique muzzle flash for the overpressure shot.
Update Nana's profile picture so she's actually wearing a turtleneck sweater.
2023-07-15 20:38:49 +02:00