2d91274e1f
Various graphical adjustments.
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+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
cb54def1fb
Fix usage of AddInventory instead of AttachToOwner in gestures.
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- While this didn't really cause any major issues, it did have the problem of
leaving lingering instances of the gesture actors as invisible, untouchable
weapon pickups at 0,0 coordinates (which could block use to pickup of any
other pickups located in the same position).
- For existing savegames, the Used and Touch functions have been overriden
so these actions just "pass through", fixing the blockage. Still, it's
recommended to either start a fresh game, or, as a sort of hotfix, use the
`take` console command to remove the gesture weapons from your inventory,
as they will be automatically re-added next time a gesture is to be played.
2023-11-08 21:34:44 +01:00
7b6c0df00b
Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon).
2023-11-07 14:48:33 +01:00
39cd363f54
Increase size of minimap (w/ small variant for large hud scales)
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and increase width of small variant of chat box (it was shortened too much).
Also, cap hud margin to 10px instead of 20px, and set the default to 5px.
20px was honestly too much.
2023-11-07 14:24:53 +01:00
9eb1de4a66
Ray-Khom is open bolt (also remove unused second clipcount variable).
2023-11-06 23:50:09 +01:00
b1559e4b67
Additional explosion and ring sprite colors.
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I will keep re-using and re-coloring these sprites forever, that is a fact.
2023-11-06 23:14:46 +01:00
865b1794b2
Some text updates. Added dev notes to unimplemented weapons so I don't forget.
2023-11-05 11:08:43 +01:00
e0e9b27121
Nerf Mortal Rifle so most fire modes two-shot cybies.
2023-11-02 20:12:19 +01:00
4f53cf6347
Minimap changes:
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- Locked doors and special lines take priority over secret sectors.
- Secret flag for lines is ignored when Omnisight is obtained.
2023-11-02 16:53:10 +01:00
f452d1cbac
Implement line breaking in DS Map Title.
2023-10-29 21:24:06 +01:00
6392a89cb9
Handle weapon wheel blur shader in the event handler.
2023-10-23 17:30:04 +02:00
572bed1c9b
Minimap key color glitch hackaround.
2023-10-19 12:03:11 +02:00
67e637bd94
Some cleaning up.
2023-10-18 22:51:34 +02:00
aae213fd1c
Fix moths getting stuck to befriended cacos.
2023-10-16 20:11:18 +02:00
405de75ef6
Change timing of statscreen tick sounds.
2023-10-16 14:10:40 +02:00
f78b747ff7
Add secret difficulty for a dragon.
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Remove 2x speed mult from hardest skill(s) (causes glitches).
Allow moths to still attack while following the lamp.
(Still do not know what causes moths to print "asin domain error" to terminal).
2023-10-16 14:00:46 +02:00
802b0ea881
Automatically close weapon wheel if weapon is changed through other means.
2023-10-15 11:03:23 +02:00
bbad4d53d3
Two more MiniHUD colors + oxipng pass.
2023-10-13 13:28:59 +02:00
e978eb0042
Allow changing HUD scales in menu with arrow keys.
2023-10-13 12:19:23 +02:00
eb3cae5d43
Cap minimap zoom like in sidemods. Removes need for a CVar.
2023-10-13 12:11:13 +02:00
a483d45fca
Rebalance ammo spawns of BFG-tier weapons.
2023-10-10 18:06:14 +02:00
adaf35eeb0
Fix "longest journey" achievement breaking due to movement glitches.
2023-10-10 17:25:58 +02:00
3b36859992
Fix custom boss tags being overriden in vanilla boss maps.
2023-10-10 17:03:53 +02:00
d3d503cd81
Disable unimplemented weapons and ammo for now.
2023-10-10 14:39:12 +02:00
9aaa247304
Fix float truncations in StatScreen code.
2023-10-04 18:24:25 +02:00
a08b9efeea
Tweaks to HUD for long level names.
2023-10-04 18:20:26 +02:00
191adb9e2a
Fix beam projectiles being missing from minimap.
2023-10-03 21:52:25 +02:00
69b49bb1f3
Tweaks and fixes to Weapon Wheel.
2023-10-03 17:37:33 +02:00
6f4b0bb0b4
Draw keys with a key shape in the minimap to tell them apart from other items.
2023-09-30 20:44:18 +02:00
aa10a38841
Tweak Candygun pops so they're more visibly flashy.
2023-09-30 00:08:15 +02:00
19e460fc3a
Flashes don't need a queue now that interface events exist.
2023-09-29 23:58:46 +02:00
ff7096b526
Small tweak.
2023-09-28 18:53:41 +02:00
6dc25af5a1
Draw Stat Screen using Demolitionist UI frames instead of gradients.
2023-09-28 18:48:26 +02:00
ed30fc062a
Fix typo in minimap projectile validation.
2023-09-28 11:14:27 +02:00
b409d5eb4e
Strip color escapes in DS Map Title text.
2023-09-27 21:01:44 +02:00
fbf3e9fee3
Small cleanup. More credits.
2023-09-24 23:35:48 +02:00
749ccd80b6
Small refactoring/cleanup.
2023-09-24 22:21:57 +02:00
aa22b7d3b5
Less abrupt bubble popping using waterdepth check.
2023-09-24 18:44:16 +02:00
da48b8ea63
Chanceboxes won't drop ammo that's already full.
2023-09-24 18:43:53 +02:00
53f8776398
Remove unused Sector pointer from WaterHit class.
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(This would eventually cause a type error in later GZDoom builds)
2023-09-20 22:16:31 +02:00
620db2ffba
Fix abort when using item sense near chanceboxes.
2023-09-14 21:12:20 +02:00
ad60f2310d
Small fixes for VKDoom compatibility.
2023-09-14 12:45:34 +02:00
2632d248f7
Fit intermission tips to 600px like in sidemods.
2023-09-11 22:20:25 +02:00
bb8478af4a
Overhaul stat screen, remove fanart.
2023-09-09 14:47:30 +02:00
1d13d74f19
Slightly nerf Slot 5 (Eviscerator, Sheen HMG).
2023-09-05 23:33:46 +02:00
46c25250a4
Limit stomp/hammer shockwave vertical movement so they no longer hug the floor.
2023-09-04 14:21:31 +02:00
4bcee65ace
Implement dialogue file validator debug event.
2023-09-04 14:08:18 +02:00
529fa48243
Small refactor of dialogue parser.
2023-09-02 10:01:26 +02:00
4ba1d51bcf
Completely rewrite dialogue message system.
2023-08-27 13:52:44 +02:00
68d3cb0c10
Split dialogues into more sub-functions (really should rewrite the damn thing).
2023-08-26 18:41:52 +02:00